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Ken Yasue 2a803a80b9 Add E2E Testing (Playwright) section to README
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 12:29:07 +02:00

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# opencode Spec-Driven Development Boilerplate
A spec-driven development boilerplate for [opencode](https://opencode.ai), converted from the
[Claude Code boilerplate](https://git.yasue.org/ken/claudecode-boilerplate) that accompanies the book
*"Practical Claude Code Introduction."*
It gives opencode a structured workflow for turning ideas into production code through persistent design
documents, per-task steering files, AI skills, subagents, and slash commands.
---
## Development Workflow (Step by Step)
How a project goes from idea to working code with this boilerplate:
```
Idea → /setup-project → /define-design → refine design → /generate-app → /plan-milestones → /execute-milestones (phase by phase)
```
### Step 1 — Write down your idea
Put your brainstorming notes, requirements, and constraints into
`docs/ideas/initial-requirements.md` (free-form; replace the sample content with your own).
### Step 2 — Create the specification: `/setup-project`
Automatically creates the six persistent documents that define **what to build**:
PRD, functional design, architecture, repository structure, development guidelines, and glossary
(all under `docs/`). Review them and request edits in normal conversation if needed.
### Step 3 — Define the UI/UX design: `/define-design`
Creates the design specification under `docs/design/`: design brief, design tokens,
**`ui-blueprint.json` (the source of truth for UI generation)**, platform mapping, and SVG
wireframes (visual references only). You'll be asked once about platform, style, screens,
navigation, branding, and accessibility.
### Step 4 — Review and refine the design **before writing any code**
This is the key design-decision gate: iterate on the design while it is still cheap to change.
- `/update-design <change>` — targeted refinements (e.g. `add a profile screen`)
- Re-run `/define-design` — change the overall direction
- Repeat until you approve the design (especially `ui-blueprint.json`)
### Step 5 — Generate the initial app: `/generate-app web | flutter | winui3`
Scaffolds the app shell from the approved design: theme (from tokens), routes, screens, and
reusable components. No feature logic yet.
### Step 6 — Plan milestones: `/plan-milestones`
Breaks the product into **phases** and milestones, and generates `docs/milestones/`:
a `roadmap.md` overview plus **one file per phase** (`phase1-milestones.md`,
`phase2-milestones.md`, …). Each phase file lists its milestones and **the features they
contain** — each feature sized for exactly one `/add-feature` run, with acceptance criteria and a
ready-to-run command. Phase 1 delivers the MVP; later phases build on it by priority and dependency.
### Step 7 — Implement the milestones
Two ways to work through the plan:
**Option A — execute a phase file: `/execute-milestones <phase-file>`**
Requires the phase file to execute, e.g. `/execute-milestones phase1-milestones.md`. Runs that
phase's milestones **one by one, autonomously**. For each milestone it creates a **separate
steering directory** (`.steering/[date]-milestone-[NN]-[name]/`), divides the milestone's
features into concrete tasks grouped by feature, implements them all, validates, tests,
reconciles the docs, and marks the milestone completed — then immediately starts the next
milestone in the file. When the phase completes, run it again with the next phase file.
**Option B — one feature at a time: `/add-feature <feature>`**
A fully autonomous loop, one feature per run. Each run:
1. Creates `.steering/[YYYYMMDD]-[feature]/` (requirements, design, tasklist)
2. Reads the feature's entry in its phase file and the design spec first — and updates the design first if the feature changes the UI
3. Implements every task in `tasklist.md`, checking items off as it goes
4. Validates quality with the `implementation-validator` subagent
5. Writes Playwright E2E tests for the feature's acceptance criteria, then runs `npm test`, `npm run lint`, `npm run typecheck`, and `npm run test:e2e` until green
6. Records a retrospective, reconciles all six `docs/` documents, and checks the feature off in its phase file
### Step 8 — Repeat and maintain
- Remaining phases → `/execute-milestones <next phase file>`, or feature by feature with `/add-feature <feature>`
- UI changes → `/update-design <change>` first, then `/add-feature`
- Re-planning → re-run `/plan-milestones` or edit `docs/milestones/` in conversation
- Document quality checks → `/review-docs <path>`
**A feature is "done" when**: all tasks in its tasklist are `[x]`, validation passes,
test/lint/typecheck and the Playwright E2E suite succeed, and the persistent documents are back
in sync with the code.
---
## Table of Contents
- [Development Workflow (Step by Step)](#development-workflow-step-by-step)
- [What Is Spec-Driven Development?](#what-is-spec-driven-development)
- [Conversion Summary (Claude Code → opencode)](#conversion-summary-claude-code--opencode)
- [Prerequisites](#prerequisites)
- [Quick Start](#quick-start)
- [Directory Structure](#directory-structure)
- [Configuration Overview](#configuration-overview)
- [Usage Workflow](#usage-workflow)
- [Design & App Generation](#design--app-generation)
- [E2E Testing (Playwright)](#e2e-testing-playwright)
- [Commands Reference](#commands-reference)
- [Skills Reference](#skills-reference)
- [Agents Reference](#agents-reference)
- [Customizing the Boilerplate](#customizing-the-boilerplate)
- [Troubleshooting](#troubleshooting)
- [License](#license)
---
## What Is Spec-Driven Development?
Spec-driven development separates **"what to build"** from **"how to build it"**:
1. **Persistent documents** (`docs/`) — the north-star design (PRD, functional design, architecture, etc.)
2. **Steering files** (`.steering/`) — per-task plans created fresh for each piece of work
3. **Implementation** — the agent follows `tasklist.md`, updating progress as it goes
4. **Verification** — tests, lint, typecheck, and a retrospective
opencode loads the right skill automatically based on what you're doing, so you don't have to think about
the process — just describe what you want.
---
## Conversion Summary (Claude Code → opencode)
| Claude Code | opencode | Notes |
|---|---|---|
| `CLAUDE.md` | `AGENTS.md` | Referenced via `instructions` in `opencode.json` |
| `.claude/settings.json` | `opencode.json` | Permissions converted to opencode's `permission` schema |
| `.claude/agents/*.md` | `.opencode/agent/*.md` | Added `mode: subagent`; `model: sonnet` removed (inherits default) |
| `.claude/commands/*.md` | `.opencode/command/*.md` | Tool-call syntax (`Bash()`, `Grep()`, `Skill()`) converted to natural instructions; `$ARGUMENTS` added |
| `.claude/skills/*/SKILL.md` | `.opencode/skills/*/SKILL.md` | `allowed-tools` frontmatter removed (not an opencode field) |
| `Skill('steering')` calls | Auto-loaded by description | opencode surfaces skills via `description` matching |
| `TodoWrite` / `Edit` tool refs | `todowrite` / `edit` | Lowercased to match opencode tool names |
| Claude Code devcontainer feature | `curl … opencode.ai/install` | Replaced Anthropic feature with opencode install script |
All skill templates and guides were preserved verbatim except for `.claude/` path references and
"Claude Code" mentions, which were updated to `.opencode/` and "opencode" respectively.
---
## Prerequisites
- **Node.js** v18+ (v24.11.0 recommended)
- **npm**
- **opencode** — install with:
```bash
curl -fsSL https://opencode.ai/install | bash
```
See <https://opencode.ai/docs> for alternatives (npm, Homebrew, etc.)
- **Docker** (only if using the Dev Container)
---
## Quick Start
### Option A — Dev Container (recommended)
1. Open this folder in **VS Code**.
2. When prompted, click **"Reopen in Container"** (or run the command
*Dev Containers: Reopen in Container*).
3. The container automatically:
- Installs Node.js LTS
- Runs `npm install`
- Installs opencode
4. Open a terminal and start opencode:
```bash
opencode
```
### Option B — Manual setup
```bash
# 1. Install dependencies
npm install
# 2. Set up Git hooks
npm run prepare
# 3. Start opencode
opencode
```
---
## Directory Structure
```
.
├── opencode.json # opencode config (permissions, instructions)
├── AGENTS.md # Project instructions (loaded into every session)
├── package.json # Node.js project + scripts
├── tsconfig.json # TypeScript config
├── eslint.config.js # ESLint flat config
├── vitest.config.ts # Vitest config (80% coverage threshold)
├── .prettierrc / .prettierignore
├── .gitignore
├── .husky/pre-commit # Runs lint-staged + typecheck before commit
├── .devcontainer/devcontainer.json
├── prompt.md # Example MVP prompt
├── src/ # Source code
│ ├── example.ts
│ └── example.test.ts
├── docs/ # Persistent design documents
│ ├── ideas/
│ │ └── initial-requirements.md # Brainstorming notes (pre-PRD)
│ ├── design/ # UI/UX design spec (created by /define-design)
│ │ ├── design-brief.md
│ │ ├── design-tokens.json
│ │ ├── ui-blueprint.json # source of truth for UI
│ │ ├── platform-mapping.md
│ │ └── screens/*.svg # visual references only
│ └── milestones/ # Milestone plan (created by /plan-milestones)
│ ├── roadmap.md # overview + status
│ └── phaseN-milestones.md # one per phase: milestones + features
├── .steering/ # Per-task steering files (created by /add-feature)
│ └── .gitkeep
└── .opencode/ # opencode configuration
├── agent/ # Subagent definitions
│ ├── doc-reviewer.md
│ └── implementation-validator.md
├── command/ # Slash commands
│ ├── setup-project.md
│ ├── define-design.md
│ ├── generate-app.md
│ ├── update-design.md
│ ├── plan-milestones.md
│ ├── execute-milestones.md
│ ├── add-feature.md
│ └── review-docs.md
└── skills/ # Task-specific skills
├── prd-writing/ (SKILL.md + template.md)
├── functional-design/ (SKILL.md + template.md + guide.md)
├── architecture-design/ (SKILL.md + template.md + guide.md)
├── repository-structure/ (SKILL.md + template.md + guide.md)
├── development-guidelines/(SKILL.md + template.md + guides/)
├── glossary-creation/ (SKILL.md + template.md + guide.md)
├── ui-design/ (SKILL.md)
├── design-tokens/ (SKILL.md)
├── platform-ui-generation/(SKILL.md)
├── milestone-planning/ (SKILL.md + template.md)
├── milestone-execution/ (SKILL.md)
├── e2e-testing/ (SKILL.md)
└── steering/ (SKILL.md + templates/)
```
---
## Configuration Overview
### `opencode.json`
The main configuration file. Key sections:
```jsonc
{
"$schema": "https://opencode.ai/config.json",
"instructions": ["AGENTS.md"], // Loaded into every session
"permission": {
"skill": "allow", // Skills are auto-available
"bash": { // Common dev commands pre-approved
"*": "ask",
"npm *": "allow",
"npx *": "allow",
"git *": "allow",
// ...
}
}
}
```
> **After editing `opencode.json`, quit and restart opencode** — config is loaded once at startup.
### `AGENTS.md`
The project memory file. opencode reads it on every session. It defines:
- The technology stack
- The spec-driven development principles
- The directory structure
- The development process and workflow
### Agents (`.opencode/agent/`)
Subagents run in isolated contexts via the `task` tool. They don't consume the main session's context.
### Commands (`.opencode/command/`)
Slash commands invoked in the opencode TUI with `/command-name`. Each command is a prompt template
that opencode executes.
### Skills (`.opencode/skills/`)
Skills are loaded automatically based on their `description` field. You don't invoke them by name —
opencode surfaces the right skill when the task matches.
---
## Usage Workflow
### 1. Initial project setup
Run the setup command to automatically create all six persistent design documents:
```
> /setup-project
```
This creates (automatically, end-to-end):
1. `docs/product-requirements.md` (PRD)
2. `docs/functional-design.md`
3. `docs/architecture.md`
4. `docs/repository-structure.md`
5. `docs/development-guidelines.md`
6. `docs/glossary.md`
The PRD is based on the brainstorming notes in `docs/ideas/initial-requirements.md`. Edit that file
first if you have your own idea, or replace it.
### 2. Define the UI/UX design
```
> /define-design
```
Creates the design specification under `docs/design/` (design brief, design tokens, UI blueprint,
platform mapping, and SVG wireframes). You'll be asked about target platform, visual style, main
screens, navigation, branding, and accessibility; if you don't specify, sensible defaults are proposed.
Review and refine the UI/UX **before** generating the app — it is far easier to iterate on the design
than on generated code:
- Re-run `/define-design` to change the overall direction.
- Run `/update-design <change>` for targeted refinements (e.g. `/update-design make the home screen denser`).
- Iterate until the design — especially `docs/design/ui-blueprint.json` — is approved.
**The design source of truth is `docs/design/ui-blueprint.json`.** SVG files are visual references only.
### 3. Generate the app
```
> /generate-app web
> /generate-app flutter
> /generate-app winui3
```
Scaffolds the initial application for the selected target from the design spec — app shell, theme
(from tokens), routes, screens, and reusable components. No feature logic is implemented here.
### 4. Plan milestones
```
> /plan-milestones
> /plan-milestones 2 phases, MVP first
```
Breaks the product into phases and milestones and generates `docs/milestones/`: a `roadmap.md`
overview plus one file per phase (`phase1-milestones.md`, `phase2-milestones.md`, …) listing its
milestones and their features — each feature sized for one `/add-feature` run, with acceptance
criteria and a ready-to-run command. Phase 1 delivers the MVP. You'll be asked once about phase
count, MVP scope, priorities, and constraints; sensible defaults are proposed from the PRD.
### 5. Add a feature
```
> /add-feature User authentication
```
This fully autonomous workflow:
1. Creates `.steering/[YYYYMMDD]-[feature-name]/` with `requirements.md`, `design.md`, `tasklist.md`
2. Reads the feature's milestone document (`docs/milestones/`) for scope and acceptance criteria
3. Reads the design spec (`docs/design/`) and updates it first if the feature changes the UI
4. Generates the steering files (planning mode of the steering skill)
5. Implements every task in `tasklist.md`, marking each `[ ]` → `[x]` as it goes
6. Launches the `implementation-validator` subagent for quality review
7. Writes Playwright E2E tests for the acceptance criteria, then runs `npm test`, `npm run lint`, `npm run typecheck`, `npm run test:e2e`
8. Records a retrospective, reconciles all six persistent docs with the feature, and checks the feature off in its phase file
### 6. Execute a phase file (alternative to per-feature runs)
```
> /execute-milestones phase1-milestones.md
> /execute-milestones docs/milestones/phase2-milestones.md
> /execute-milestones 1 # shorthand for phase1-milestones.md
```
**The phase file argument is required** — without it the command lists the available phase files
and stops. It then works through that phase's milestones autonomously, one at a time. For each
milestone it creates a **separate steering directory** (`.steering/[date]-milestone-[NN]-[name]/`),
divides the milestone's features into tasks grouped by feature, implements everything, validates,
runs the test suite, reconciles the docs, marks the milestone `Completed` — and immediately starts
the next one. When the last milestone finishes, the phase is marked `Completed` in the roadmap.
It only stops early on a genuine external blocker, which it records in the roadmap.
### 7. Review a document
```
> /review-docs docs/product-requirements.md
```
Launches the `doc-reviewer` subagent to evaluate the document from five perspectives:
completeness, clarity, consistency, implementability, and measurability.
### 8. Day-to-day editing
You don't always need a command — just ask in normal conversation:
```
> Add a new feature to the PRD
> Review the performance requirements in architecture.md
> Add a new domain term to glossary.md
```
opencode loads the appropriate skill automatically.
---
## Design & App Generation
Recommended workflow:
1. Run `/setup-project`
2. Run `/define-design`
3. Review `docs/design/` and refine the UI/UX until approved:
- Re-run `/define-design` to change direction, or
- Run `/update-design <change>` for targeted refinements
4. Run `/generate-app web`, `/generate-app flutter`, or `/generate-app winui3`
5. Run `/plan-milestones` to break the product into phases and milestones (one `phaseN-milestones.md` per phase)
6. Use `/execute-milestones phase1-milestones.md` to implement a phase's milestones one by one, or `/add-feature` to go feature by feature
7. Use `/update-design` whenever a feature changes the UI
Source of truth:
- The design source of truth is `docs/design/ui-blueprint.json`.
- SVG files (`docs/design/screens/*.svg`) are only visual references.
- Generated UI should follow `docs/design/design-tokens.json` — no hard-coded values.
- No platform-specific implementation is generated before `/generate-app` is executed.
See [`docs/design/README.md`](docs/design/README.md) for the full structure.
---
## E2E Testing (Playwright)
Every verification step in this boilerplate includes end-to-end tests. The standard verification
sequence — used by `/add-feature`, `/execute-milestones`, and `/generate-app` — is:
```bash
npm test # unit tests
npm run lint
npm run typecheck
npm run test:e2e # Playwright E2E
```
How it works (defined in the `e2e-testing` skill):
- **Setup is automatic**: on the first verification, if Playwright is missing, the agent installs
`@playwright/test`, creates `playwright.config.ts` (dev-server integration, trace/screenshot on
failure), and adds the `test:e2e` script.
- **Tests are derived from acceptance criteria**: each feature gets `e2e/[feature].spec.ts` with
one test per acceptance criterion, written before verification runs.
- **The app shell has a smoke spec**: `/generate-app` creates `e2e/app-shell.spec.ts`, which
checks that the shell renders and every route in `ui-blueprint.json` navigates.
- **Blueprint-driven locators**: tests navigate by the blueprint's routes and use semantic
locators (`getByRole`, `getByLabel`) — no CSS/XPath tied to implementation details, no fixed waits.
- **No green-washing**: a failing E2E test is fixed, never skipped or deleted; milestone gates in
`/execute-milestones` do not pass without a green E2E suite.
```
e2e/
├── app-shell.spec.ts # smoke: shell renders, all blueprint routes navigate
├── [feature-name].spec.ts # one spec per feature (acceptance criteria)
└── helpers/ # shared fixtures (only when duplicated 3+ times)
```
Playwright covers the `web` target; for `flutter` the equivalent is `integration_test`, and for
`winui3` the platform's UI automation — with the same acceptance-criteria mapping.
---
## Commands Reference
| Command | Description | Example |
|---|---|---|
| `/setup-project` | Create the six persistent documents automatically | `/setup-project` |
| `/define-design` | Create the UI/UX design spec under `docs/design/` | `/define-design` |
| `/generate-app` | Scaffold the initial app for a target platform | `/generate-app web` |
| `/update-design` | Update the design spec when a feature changes the UI | `/update-design add a profile screen` |
| `/plan-milestones` | Plan phases and milestones; generates one `phase[N]-milestones.md` per phase | `/plan-milestones 2 phases, MVP first` |
| `/execute-milestones` | Execute one phase file: its milestones one by one, with separate steering documents per milestone (file argument required) | `/execute-milestones phase1-milestones.md` |
| `/add-feature` | Implement a feature end-to-end (autonomous) | `/add-feature User profile editing` |
| `/review-docs` | Detailed document review via subagent | `/review-docs docs/architecture.md` |
---
## Skills Reference
| Skill | When it loads | Output |
|---|---|---|
| `prd-writing` | Creating a Product Requirements Document | `docs/product-requirements.md` |
| `functional-design` | Creating a functional design document | `docs/functional-design.md` |
| `architecture-design` | Designing the system architecture | `docs/architecture.md` |
| `repository-structure` | Defining the directory layout | `docs/repository-structure.md` |
| `development-guidelines` | Creating coding conventions / implementing code | `docs/development-guidelines.md` |
| `glossary-creation` | Creating a project glossary | `docs/glossary.md` |
| `ui-design` | Creating the design brief, UI blueprint, and SVG wireframes | `docs/design/` files |
| `design-tokens` | Creating and maintaining design tokens | `docs/design/design-tokens.json` |
| `platform-ui-generation` | Converting design files into Web/Flutter/WinUI 3 code | generated app code |
| `milestone-planning` | Planning phases/milestones and the feature breakdown per milestone | `docs/milestones/` phase files |
| `milestone-execution` | Executing a phase file's milestones one by one with per-milestone steering docs | `.steering/[date]-milestone-NN-[name]/` files |
| `e2e-testing` | Writing and running Playwright E2E tests as part of every verification step | `e2e/*.spec.ts` + `npm run test:e2e` |
| `steering` | Planning, implementing, and retrospecting on a task | `.steering/[date]-[name]/` files |
Each skill folder contains a `SKILL.md` (instructions) plus `template.md` and/or `guide.md` (reference
material the skill points to).
---
## Agents Reference
| Agent | Mode | Purpose |
|---|---|---|
| `doc-reviewer` | subagent | Reviews document quality across 5 dimensions; outputs a scored report with prioritized improvements |
| `implementation-validator` | subagent | Validates code against the spec; checks quality, test coverage, security, performance; runs lint/test/typecheck |
Agents are launched via the `task` tool (e.g., by the `/add-feature` and `/review-docs` commands).
They run in an isolated context window.
---
## Customizing the Boilerplate
### Change the model
Agents inherit the default model from `opencode.json`. To pin a specific model for a subagent, add
`model` to its frontmatter:
```yaml
---
description: ...
mode: subagent
model: anthropic/claude-sonnet-4-6
---
```
Or set a global default in `opencode.json`:
```jsonc
{
"model": "anthropic/claude-sonnet-4-6"
}
```
> Model IDs use the `provider/model-id` format. See <https://opencode.ai/config.json> for the full schema.
### Adjust permissions
Edit the `permission` block in `opencode.json`. For example, to allow all bash commands:
```jsonc
{
"permission": { "bash": "allow" }
}
```
### Add a new skill
1. Create `.opencode/skills/my-skill/SKILL.md`
2. Add frontmatter with `name` and `description` (the description controls when opencode loads it)
3. Add any companion `template.md` or `guide.md` files
4. Restart opencode
### Add a new command
1. Create `.opencode/command/my-command.md`
2. Add `description` frontmatter + a prompt body (use `$ARGUMENTS` for user input)
3. Restart opencode
### Add a new agent
1. Create `.opencode/agent/my-agent.md`
2. Add `description` and `mode: subagent` frontmatter + a prompt body
3. Restart opencode
---
## Troubleshooting
### opencode won't start after editing config
opencode validates `opencode.json` strictly and refuses to start on invalid fields. To recover:
```bash
# Skip the project config and start from globals only
OPENCODE_DISABLE_PROJECT_CONFIG=1 opencode
```
Then fix the broken file and restart normally.
### Skills not loading
- Ensure each `SKILL.md` has a `description` in its frontmatter — skills without one are filtered out.
- Ensure the folder name matches the `name` field.
- Restart opencode after adding or changing skills.
### Commands not appearing
- Command files must be directly inside `.opencode/command/` (not in subdirectories).
- Restart opencode after adding commands.
### Dev Container: `opencode` command not found
The install script adds opencode to `~/.opencode/bin/` and updates your shell profile. If the command
isn't found in a new terminal:
```bash
export PATH="$HOME/.opencode/bin:$PATH"
opencode
```
Or create a permanent symlink:
```bash
sudo ln -sf "$HOME/.opencode/bin/opencode" /usr/local/bin/opencode
```
---
## License
MIT — see [LICENSE](LICENSE).