The initial app is no longer generated by a separate command. /plan-milestones now always makes milestone 01 'App Shell Generation' (target platform asked in the single question round): theme from design tokens, one screen per blueprint entry, routes, reusable components — no feature logic — plus Playwright setup and the e2e/app-shell.spec.ts smoke spec. It is executed like any other milestone via /execute-milestones (which follows platform-ui-generation for it) or /add-feature. Milestone 02 becomes the MVP core. All workflow diagrams, skills, docs READMEs, AGENTS.md, and README updated; docs/design README also gains the screen-inventory.md entry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
opencode Spec-Driven Development Boilerplate
A spec-driven development boilerplate for opencode, converted from the Claude Code boilerplate that accompanies the book "Practical Claude Code Introduction."
It gives opencode a structured workflow for turning ideas into production code through persistent design documents, per-task steering files, AI skills, subagents, and slash commands.
Development Workflow (Step by Step)
How a project goes from idea to working code with this boilerplate:
Idea → /setup-project → /define-design → refine design → /plan-milestones → /execute-milestones (phase by phase; milestone 01 generates the app)
Step 1 — Write down your idea
Put your brainstorming notes, requirements, and constraints into
docs/ideas/initial-requirements.md (free-form; replace the sample content with your own).
Step 2 — Create the specification: /setup-project
Automatically creates the six persistent documents that define what to build:
PRD, functional design, architecture, repository structure, development guidelines, and glossary
(all under docs/). Review them and request edits in normal conversation if needed.
Step 3 — Define the UI/UX design: /define-design
First builds an exhaustive screen inventory (screen-inventory.md) from the PRD and
functional design — every user story walked end-to-end, plus list/detail/create/edit/delete
coverage for every entity — so no screen gets skipped. Then creates the design specification
under docs/design/: design brief, design tokens, ui-blueprint.json (the source of truth
for UI generation, one entry per inventory screen), platform mapping, and SVG wireframes
(visual references only). You'll be asked once about platform, style, screens, navigation,
branding, and accessibility.
Step 4 — Review and refine the design before writing any code
This is the key design-decision gate: iterate on the design while it is still cheap to change.
/update-design <change>— targeted refinements (e.g.add a profile screen)- Re-run
/define-design— change the overall direction - Repeat until you approve the design (especially
ui-blueprint.json)
Step 5 — Plan milestones: /plan-milestones
Breaks the product into phases and milestones, and generates docs/milestones/:
a roadmap.md overview plus one file per phase (phase1-milestones.md,
phase2-milestones.md, …). Each phase file lists its milestones and the features they
contain — each feature sized for exactly one /add-feature run, with acceptance criteria and a
ready-to-run command. Milestone 01 is always "App Shell Generation": it scaffolds the initial
app from the approved design (theme from tokens, one screen per blueprint entry, routes, reusable
components — no feature logic) plus the Playwright smoke spec; there is no separate generate-app
step. Phase 1 delivers the MVP; later phases build on it by priority and dependency.
Step 6 — Implement the milestones
Two ways to work through the plan:
Option A — execute a phase file: /execute-milestones <phase-file>
Requires the phase file to execute, e.g. /execute-milestones phase1-milestones.md. Runs that
phase's milestones one by one, autonomously. For each milestone it creates a separate
steering directory (.steering/[date]-milestone-[NN]-[name]/), divides the milestone's
features into concrete tasks grouped by feature, implements them all, validates, tests,
reconciles the docs, and marks the milestone completed — then immediately starts the next
milestone in the file. When the phase completes, run it again with the next phase file.
Option B — one feature at a time: /add-feature <feature>
A fully autonomous loop, one feature per run. Each run:
- Creates
.steering/[YYYYMMDD]-[feature]/(requirements, design, tasklist) - Reads the feature's entry in its phase file and the design spec first — and updates the design first if the feature changes the UI
- Implements every task in
tasklist.md, checking items off as it goes - Validates quality with the
implementation-validatorsubagent - Writes Playwright E2E tests for the feature's acceptance criteria, then runs
npm test,npm run lint,npm run typecheck, andnpm run test:e2euntil green - Records a retrospective, reconciles all six
docs/documents, and checks the feature off in its phase file
Step 7 — Repeat and maintain
- Remaining phases →
/execute-milestones <next phase file>, or feature by feature with/add-feature <feature> - UI changes →
/update-design <change>first, then/add-feature - Re-planning → re-run
/plan-milestonesor editdocs/milestones/in conversation - Document quality checks →
/review-docs <path>
A feature is "done" when: all tasks in its tasklist are [x], validation passes,
test/lint/typecheck and the Playwright E2E suite succeed, and the persistent documents are back
in sync with the code.
Table of Contents
- Development Workflow (Step by Step)
- What Is Spec-Driven Development?
- Conversion Summary (Claude Code → opencode)
- Prerequisites
- Quick Start
- Directory Structure
- Configuration Overview
- Usage Workflow
- Design & App Generation
- E2E Testing (Playwright)
- Commands Reference
- Skills Reference
- Agents Reference
- Customizing the Boilerplate
- Troubleshooting
- License
What Is Spec-Driven Development?
Spec-driven development separates "what to build" from "how to build it":
- Persistent documents (
docs/) — the north-star design (PRD, functional design, architecture, etc.) - Steering files (
.steering/) — per-task plans created fresh for each piece of work - Implementation — the agent follows
tasklist.md, updating progress as it goes - Verification — tests, lint, typecheck, and a retrospective
opencode loads the right skill automatically based on what you're doing, so you don't have to think about the process — just describe what you want.
Conversion Summary (Claude Code → opencode)
| Claude Code | opencode | Notes |
|---|---|---|
CLAUDE.md |
AGENTS.md |
Referenced via instructions in opencode.json |
.claude/settings.json |
opencode.json |
Permissions converted to opencode's permission schema |
.claude/agents/*.md |
.opencode/agent/*.md |
Added mode: subagent; model: sonnet removed (inherits default) |
.claude/commands/*.md |
.opencode/command/*.md |
Tool-call syntax (Bash(), Grep(), Skill()) converted to natural instructions; $ARGUMENTS added |
.claude/skills/*/SKILL.md |
.opencode/skills/*/SKILL.md |
allowed-tools frontmatter removed (not an opencode field) |
Skill('steering') calls |
Auto-loaded by description | opencode surfaces skills via description matching |
TodoWrite / Edit tool refs |
todowrite / edit |
Lowercased to match opencode tool names |
| Claude Code devcontainer feature | curl … opencode.ai/install |
Replaced Anthropic feature with opencode install script |
All skill templates and guides were preserved verbatim except for .claude/ path references and
"Claude Code" mentions, which were updated to .opencode/ and "opencode" respectively.
Prerequisites
- Node.js v18+ (v24.11.0 recommended)
- npm
- opencode — install with:
See https://opencode.ai/docs for alternatives (npm, Homebrew, etc.)curl -fsSL https://opencode.ai/install | bash - Docker (only if using the Dev Container)
Quick Start
Option A — Dev Container (recommended)
- Open this folder in VS Code.
- When prompted, click "Reopen in Container" (or run the command Dev Containers: Reopen in Container).
- The container automatically:
- Installs Node.js LTS
- Runs
npm install - Installs opencode
- Open a terminal and start opencode:
opencode
Option B — Manual setup
# 1. Install dependencies
npm install
# 2. Set up Git hooks
npm run prepare
# 3. Start opencode
opencode
Directory Structure
.
├── opencode.json # opencode config (permissions, instructions)
├── AGENTS.md # Project instructions (loaded into every session)
├── package.json # Node.js project + scripts
├── tsconfig.json # TypeScript config
├── eslint.config.js # ESLint flat config
├── vitest.config.ts # Vitest config (80% coverage threshold)
├── .prettierrc / .prettierignore
├── .gitignore
├── .husky/pre-commit # Runs lint-staged + typecheck before commit
├── .devcontainer/devcontainer.json
├── prompt.md # Example MVP prompt
│
├── src/ # Source code
│ ├── example.ts
│ └── example.test.ts
│
├── docs/ # Persistent design documents
│ ├── ideas/
│ │ └── initial-requirements.md # Brainstorming notes (pre-PRD)
│ ├── design/ # UI/UX design spec (created by /define-design)
│ │ ├── screen-inventory.md # exhaustive screen checklist (from the PRD)
│ │ ├── design-brief.md
│ │ ├── design-tokens.json
│ │ ├── ui-blueprint.json # source of truth for UI
│ │ ├── platform-mapping.md
│ │ └── screens/*.svg # visual references only
│ └── milestones/ # Milestone plan (created by /plan-milestones)
│ ├── roadmap.md # overview + status
│ └── phaseN-milestones.md # one per phase: milestones + features
│
├── .steering/ # Per-task steering files (created by /add-feature)
│ └── .gitkeep
│
└── .opencode/ # opencode configuration
├── agent/ # Subagent definitions
│ ├── doc-reviewer.md
│ └── implementation-validator.md
├── command/ # Slash commands
│ ├── setup-project.md
│ ├── define-design.md
│ ├── update-design.md
│ ├── plan-milestones.md
│ ├── execute-milestones.md
│ ├── add-feature.md
│ └── review-docs.md
└── skills/ # Task-specific skills
├── prd-writing/ (SKILL.md + template.md)
├── functional-design/ (SKILL.md + template.md + guide.md)
├── architecture-design/ (SKILL.md + template.md + guide.md)
├── repository-structure/ (SKILL.md + template.md + guide.md)
├── development-guidelines/(SKILL.md + template.md + guides/)
├── glossary-creation/ (SKILL.md + template.md + guide.md)
├── ui-design/ (SKILL.md)
├── design-tokens/ (SKILL.md)
├── platform-ui-generation/(SKILL.md)
├── milestone-planning/ (SKILL.md + template.md)
├── milestone-execution/ (SKILL.md)
├── e2e-testing/ (SKILL.md)
└── steering/ (SKILL.md + templates/)
Configuration Overview
opencode.json
The main configuration file. Key sections:
{
"$schema": "https://opencode.ai/config.json",
"instructions": ["AGENTS.md"], // Loaded into every session
"permission": {
"skill": "allow", // Skills are auto-available
"bash": { // Common dev commands pre-approved
"*": "ask",
"npm *": "allow",
"npx *": "allow",
"git *": "allow",
// ...
}
}
}
After editing
opencode.json, quit and restart opencode — config is loaded once at startup.
AGENTS.md
The project memory file. opencode reads it on every session. It defines:
- The technology stack
- The spec-driven development principles
- The directory structure
- The development process and workflow
Agents (.opencode/agent/)
Subagents run in isolated contexts via the task tool. They don't consume the main session's context.
Commands (.opencode/command/)
Slash commands invoked in the opencode TUI with /command-name. Each command is a prompt template
that opencode executes.
Skills (.opencode/skills/)
Skills are loaded automatically based on their description field. You don't invoke them by name —
opencode surfaces the right skill when the task matches.
Usage Workflow
1. Initial project setup
Run the setup command to automatically create all six persistent design documents:
> /setup-project
This creates (automatically, end-to-end):
docs/product-requirements.md(PRD)docs/functional-design.mddocs/architecture.mddocs/repository-structure.mddocs/development-guidelines.mddocs/glossary.md
The PRD is based on the brainstorming notes in docs/ideas/initial-requirements.md. Edit that file
first if you have your own idea, or replace it.
2. Define the UI/UX design
> /define-design
First builds an exhaustive screen inventory (screen-inventory.md) from the PRD and functional
design — every user story walked end-to-end, with list/detail/create/edit/delete coverage per
entity — then creates the design specification under docs/design/ (design brief, design tokens,
UI blueprint with one entry per inventory screen, platform mapping, and SVG wireframes). You'll be
asked about target platform, visual style, main screens, navigation, branding, and accessibility;
if you don't specify, sensible defaults are proposed.
Review and refine the UI/UX before generating the app — it is far easier to iterate on the design than on generated code:
- Re-run
/define-designto change the overall direction. - Run
/update-design <change>for targeted refinements (e.g./update-design make the home screen denser). - Iterate until the design — especially
docs/design/ui-blueprint.json— is approved.
The design source of truth is docs/design/ui-blueprint.json. SVG files are visual references only.
3. Plan milestones
> /plan-milestones
> /plan-milestones 2 phases, MVP first
Breaks the product into phases and milestones and generates docs/milestones/: a roadmap.md
overview plus one file per phase (phase1-milestones.md, phase2-milestones.md, …) listing its
milestones and their features — each feature sized for one /add-feature run, with acceptance
criteria and a ready-to-run command. Milestone 01 is always "App Shell Generation": executed
like any other milestone, it scaffolds the initial app from the design spec (theme from tokens,
one screen per blueprint entry, routes, reusable components — no feature logic) plus the Playwright
smoke spec. Phase 1 delivers the MVP. You'll be asked once about target platform, phase count,
MVP scope, priorities, and constraints; sensible defaults are proposed from the PRD.
4. Add a feature
> /add-feature User authentication
This fully autonomous workflow:
- Creates
.steering/[YYYYMMDD]-[feature-name]/withrequirements.md,design.md,tasklist.md - Reads the feature's milestone document (
docs/milestones/) for scope and acceptance criteria - Reads the design spec (
docs/design/) and updates it first if the feature changes the UI - Generates the steering files (planning mode of the steering skill)
- Implements every task in
tasklist.md, marking each[ ]→[x]as it goes - Launches the
implementation-validatorsubagent for quality review - Writes Playwright E2E tests for the acceptance criteria, then runs
npm test,npm run lint,npm run typecheck,npm run test:e2e - Records a retrospective, reconciles all six persistent docs with the feature, and checks the feature off in its phase file
5. Execute a phase file (alternative to per-feature runs)
> /execute-milestones phase1-milestones.md
> /execute-milestones docs/milestones/phase2-milestones.md
> /execute-milestones 1 # shorthand for phase1-milestones.md
The phase file argument is required — without it the command lists the available phase files
and stops. It then works through that phase's milestones autonomously, one at a time. For each
milestone it creates a separate steering directory (.steering/[date]-milestone-[NN]-[name]/),
divides the milestone's features into tasks grouped by feature, implements everything, validates,
runs the test suite, reconciles the docs, marks the milestone Completed — and immediately starts
the next one. When the last milestone finishes, the phase is marked Completed in the roadmap.
It only stops early on a genuine external blocker, which it records in the roadmap.
6. Review a document
> /review-docs docs/product-requirements.md
Launches the doc-reviewer subagent to evaluate the document from five perspectives:
completeness, clarity, consistency, implementability, and measurability.
7. Day-to-day editing
You don't always need a command — just ask in normal conversation:
> Add a new feature to the PRD
> Review the performance requirements in architecture.md
> Add a new domain term to glossary.md
opencode loads the appropriate skill automatically.
Design & App Generation
Recommended workflow:
- Run
/setup-project - Run
/define-design - Review
docs/design/and refine the UI/UX until approved:- Re-run
/define-designto change direction, or - Run
/update-design <change>for targeted refinements
- Re-run
- Run
/plan-milestonesto break the product into phases and milestones (onephaseN-milestones.mdper phase; milestone 01 = App Shell Generation for the chosen platform) - Use
/execute-milestones phase1-milestones.mdto implement a phase's milestones one by one (milestone 01 generates the initial app), or/add-featureto go feature by feature - Use
/update-designwhenever a feature changes the UI
Source of truth:
- The design source of truth is
docs/design/ui-blueprint.json. - SVG files (
docs/design/screens/*.svg) are only visual references. - Generated UI should follow
docs/design/design-tokens.json— no hard-coded values. - No platform-specific implementation is generated before the App Shell milestone (milestone 01) is executed.
See docs/design/README.md for the full structure.
E2E Testing (Playwright)
Every verification step in this boilerplate includes end-to-end tests. The standard verification
sequence — used by /add-feature and /execute-milestones — is:
npm test # unit tests
npm run lint
npm run typecheck
npm run test:e2e # Playwright E2E
How it works (defined in the e2e-testing skill):
- Setup is automatic: on the first verification, if Playwright is missing, the agent installs
@playwright/test, createsplaywright.config.ts(dev-server integration, trace/screenshot on failure), and adds thetest:e2escript. - Tests are derived from acceptance criteria: each feature gets
e2e/[feature].spec.tswith one test per acceptance criterion, written before verification runs. - The app shell has a smoke spec: the App Shell milestone (milestone 01) creates
e2e/app-shell.spec.ts, which checks that the shell renders and every route inui-blueprint.jsonnavigates. - Blueprint-driven locators: tests navigate by the blueprint's routes and use semantic
locators (
getByRole,getByLabel) — no CSS/XPath tied to implementation details, no fixed waits. - No green-washing: a failing E2E test is fixed, never skipped or deleted; milestone gates in
/execute-milestonesdo not pass without a green E2E suite.
e2e/
├── app-shell.spec.ts # smoke: shell renders, all blueprint routes navigate
├── [feature-name].spec.ts # one spec per feature (acceptance criteria)
└── helpers/ # shared fixtures (only when duplicated 3+ times)
Playwright covers the web target; for flutter the equivalent is integration_test, and for
winui3 the platform's UI automation — with the same acceptance-criteria mapping.
Commands Reference
| Command | Description | Example |
|---|---|---|
/setup-project |
Create the six persistent documents automatically | /setup-project |
/define-design |
Create the UI/UX design spec under docs/design/ |
/define-design |
/update-design |
Update the design spec when a feature changes the UI | /update-design add a profile screen |
/plan-milestones |
Plan phases and milestones; generates one phase[N]-milestones.md per phase (milestone 01 = App Shell Generation) |
/plan-milestones 2 phases, MVP first |
/execute-milestones |
Execute one phase file: its milestones one by one, with separate steering documents per milestone (file argument required) | /execute-milestones phase1-milestones.md |
/add-feature |
Implement a feature end-to-end (autonomous) | /add-feature User profile editing |
/review-docs |
Detailed document review via subagent | /review-docs docs/architecture.md |
Skills Reference
| Skill | When it loads | Output |
|---|---|---|
prd-writing |
Creating a Product Requirements Document | docs/product-requirements.md |
functional-design |
Creating a functional design document | docs/functional-design.md |
architecture-design |
Designing the system architecture | docs/architecture.md |
repository-structure |
Defining the directory layout | docs/repository-structure.md |
development-guidelines |
Creating coding conventions / implementing code | docs/development-guidelines.md |
glossary-creation |
Creating a project glossary | docs/glossary.md |
ui-design |
Creating the screen inventory, design brief, UI blueprint, and SVG wireframes | docs/design/ files |
design-tokens |
Creating and maintaining design tokens | docs/design/design-tokens.json |
platform-ui-generation |
Converting design files into Web/Flutter/WinUI 3 code | generated app code |
milestone-planning |
Planning phases/milestones and the feature breakdown per milestone | docs/milestones/ phase files |
milestone-execution |
Executing a phase file's milestones one by one with per-milestone steering docs | .steering/[date]-milestone-NN-[name]/ files |
e2e-testing |
Writing and running Playwright E2E tests as part of every verification step | e2e/*.spec.ts + npm run test:e2e |
steering |
Planning, implementing, and retrospecting on a task | .steering/[date]-[name]/ files |
Each skill folder contains a SKILL.md (instructions) plus template.md and/or guide.md (reference
material the skill points to).
Agents Reference
| Agent | Mode | Purpose |
|---|---|---|
doc-reviewer |
subagent | Reviews document quality across 5 dimensions; outputs a scored report with prioritized improvements |
implementation-validator |
subagent | Validates code against the spec; checks quality, test coverage, security, performance; runs lint/test/typecheck |
Agents are launched via the task tool (e.g., by the /add-feature and /review-docs commands).
They run in an isolated context window.
Customizing the Boilerplate
Change the model
Agents inherit the default model from opencode.json. To pin a specific model for a subagent, add
model to its frontmatter:
---
description: ...
mode: subagent
model: anthropic/claude-sonnet-4-6
---
Or set a global default in opencode.json:
{
"model": "anthropic/claude-sonnet-4-6"
}
Model IDs use the
provider/model-idformat. See https://opencode.ai/config.json for the full schema.
Adjust permissions
Edit the permission block in opencode.json. For example, to allow all bash commands:
{
"permission": { "bash": "allow" }
}
Add a new skill
- Create
.opencode/skills/my-skill/SKILL.md - Add frontmatter with
nameanddescription(the description controls when opencode loads it) - Add any companion
template.mdorguide.mdfiles - Restart opencode
Add a new command
- Create
.opencode/command/my-command.md - Add
descriptionfrontmatter + a prompt body (use$ARGUMENTSfor user input) - Restart opencode
Add a new agent
- Create
.opencode/agent/my-agent.md - Add
descriptionandmode: subagentfrontmatter + a prompt body - Restart opencode
Troubleshooting
opencode won't start after editing config
opencode validates opencode.json strictly and refuses to start on invalid fields. To recover:
# Skip the project config and start from globals only
OPENCODE_DISABLE_PROJECT_CONFIG=1 opencode
Then fix the broken file and restart normally.
Skills not loading
- Ensure each
SKILL.mdhas adescriptionin its frontmatter — skills without one are filtered out. - Ensure the folder name matches the
namefield. - Restart opencode after adding or changing skills.
Commands not appearing
- Command files must be directly inside
.opencode/command/(not in subdirectories). - Restart opencode after adding commands.
Dev Container: opencode command not found
The install script adds opencode to ~/.opencode/bin/ and updates your shell profile. If the command
isn't found in a new terminal:
export PATH="$HOME/.opencode/bin:$PATH"
opencode
Or create a permanent symlink:
sudo ln -sf "$HOME/.opencode/bin/opencode" /usr/local/bin/opencode
License
MIT — see LICENSE.