feat: add design phase and platform app generation phase
Add a UI/UX design phase (/define-design, /update-design) and a platform app generation phase (/generate-app web|flutter|winui3) to the workflow, positioned between /setup-project and /add-feature. - commands: define-design, generate-app, update-design - add-feature: check docs/design/ before implementation; update design files first when a feature changes the UI - skills: ui-design, design-tokens, platform-ui-generation - docs/design/ structure documented (source of truth = ui-blueprint.json; SVGs are references only; generated UI follows design-tokens.json) - README and AGENTS.md updated with the new workflow
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.opencode/skills/design-tokens/SKILL.md
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---
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name: design-tokens
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description: Guide for creating and maintaining design-tokens.json, the single source of styling values for Web, Flutter, and WinUI 3. Use when creating or updating design tokens.
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---
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# Design Tokens Skill
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This skill explains how to create and maintain `docs/design/design-tokens.json` — the single source of truth for all styling values (color, typography, spacing, radius, shadow, motion, breakpoints). Generated platform code must read from these tokens and must never hard-code values.
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## Core Principle
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> One token definition → many platform outputs. Never hard-code a color, size, or spacing in generated code.
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## Format
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Use a JSON structure inspired by the Design Tokens Community Group format. Every token is an object with `$type` and `$value`:
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```json
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{
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"color": {
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"background": {
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"primary": { "$type": "color", "$value": "#0F172A" }
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}
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},
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"spacing": {
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"md": { "$type": "dimension", "$value": "16px" }
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}
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}
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```
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Supported `$type` values: `color`, `dimension`, `fontFamily`, `fontWeight`, `duration`, `cubicBezier`, `number`, `strokeStyle`.
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## Token Groups
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`design-tokens.json` should include these groups (omit a group only if it truly does not apply):
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- **color** — semantic color tokens
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- **typography** — font families, sizes, weights, line heights
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- **spacing** — spacing scale (xs, sm, md, lg, xl, …)
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- **radius** — border radius scale
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- **shadow** / **elevation** — box-shadow / elevation tokens
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- **motion** — animation durations and easings
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- **breakpoint** — responsive breakpoints (include when `web` is a target)
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## Rules
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### Naming tokens
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- Use **semantic names**, not descriptive names. `color.text.primary` (good) vs `color.slate-900` (bad).
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- Use a consistent scale for numeric families: `sm`, `md`, `lg`, `xl` — or numeric `4`, `8`, `12` — pick one and stick to it.
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- Group by role then by emphasis: `color.background.primary`, `color.background.muted`, `color.text.primary`, `color.text.secondary`, `color.accent.primary`, `color.state.success`, `color.state.danger`.
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- Token names are referenced verbatim in `ui-blueprint.json` (e.g. `"padding": "lg"`). They must match exactly.
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### Using semantic color names
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- Define colors by **role** (background, text, accent, border, state, overlay) and **emphasis** (primary, secondary, muted).
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- Do not expose raw hex scales as the only option. If you need a raw scale, keep it in a separate `color.palette` group and reference it from semantic tokens.
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- Provide both light and dark values where the app supports them: `color.background.primary` (light) and `color.background.primary-dark`, or a `dark` sub-object — pick one convention and document it in `platform-mapping.md`.
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### Avoiding hard-coded values in generated code
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- Generated Web code uses CSS variables / Tailwind theme keys / theme objects derived from tokens.
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- Generated Flutter code uses `ThemeData`, `ColorScheme`, and constants derived from tokens.
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- Generated WinUI 3 code uses `ResourceDictionary` entries derived from tokens.
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- **Never** inline `#0F172A` or `16px` in generated source. Always reference the token-derived variable/resource.
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- If a value is needed that has no token, add the token to `design-tokens.json` first, then use it.
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### Mapping tokens to platform-specific code
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`design-tokens.json` is platform-agnostic. The conversion to each platform is documented in `docs/design/platform-mapping.md` and performed by the **platform-ui-generation** skill. This skill only defines and maintains the tokens.
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## Example
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```json
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{
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"color": {
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"background": {
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"primary": { "$type": "color", "$value": "#0F172A" },
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"muted": { "$type": "color", "$value": "#1E293B" }
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},
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"text": {
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"primary": { "$type": "color", "$value": "#F8FAFC" },
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"secondary": { "$type": "color", "$value": "#94A3B8" }
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},
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"accent": {
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"primary": { "$type": "color", "$value": "#38BDF8" }
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},
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"state": {
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"success": { "$type": "color", "$value": "#22C55E" },
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"danger": { "$type": "color", "$value": "#EF4444" }
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}
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},
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"typography": {
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"fontFamily": {
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"base": { "$type": "fontFamily", "$value": "Inter, system-ui, sans-serif" }
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},
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"size": {
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"sm": { "$type": "dimension", "$value": "14px" },
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"md": { "$type": "dimension", "$value": "16px" },
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"lg": { "$type": "dimension", "$value": "20px" }
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}
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},
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"spacing": {
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"sm": { "$type": "dimension", "$value": "8px" },
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"md": { "$type": "dimension", "$value": "16px" },
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"lg": { "$type": "dimension", "$value": "24px" }
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},
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"radius": {
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"card": { "$type": "dimension", "$value": "16px" },
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"pill": { "$type": "dimension", "$value": "9999px" }
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},
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"shadow": {
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"card": { "$type": "shadow", "$value": "0 4px 12px rgba(0,0,0,0.15)" }
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},
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"motion": {
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"duration": {
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"fast": { "$type": "duration", "$value": "120ms" },
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"base": { "$type": "duration", "$value": "200ms" }
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}
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},
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"breakpoint": {
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"sm": { "$type": "dimension", "$value": "640px" },
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"md": { "$type": "dimension", "$value": "768px" },
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"lg": { "$type": "dimension", "$value": "1024px" }
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}
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}
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```
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## Maintenance Checklist
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When updating tokens:
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- [ ] JSON is valid.
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- [ ] Token names referenced in `ui-blueprint.json` still exist (no broken references after a rename).
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- [ ] New tokens follow the naming and semantic-name rules.
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- [ ] No duplicate tokens (same role under two names).
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- [ ] `platform-mapping.md` still covers how every token group maps to each target platform.
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