feat: add design phase and platform app generation phase

Add a UI/UX design phase (/define-design, /update-design) and a platform
app generation phase (/generate-app web|flutter|winui3) to the workflow,
positioned between /setup-project and /add-feature.

- commands: define-design, generate-app, update-design
- add-feature: check docs/design/ before implementation; update design
  files first when a feature changes the UI
- skills: ui-design, design-tokens, platform-ui-generation
- docs/design/ structure documented (source of truth = ui-blueprint.json;
  SVGs are references only; generated UI follows design-tokens.json)
- README and AGENTS.md updated with the new workflow
This commit is contained in:
Ken Yasue
2026-06-28 18:41:01 +02:00
parent e1ef10be6e
commit f57921abad
10 changed files with 1004 additions and 18 deletions

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---
name: design-tokens
description: Guide for creating and maintaining design-tokens.json, the single source of styling values for Web, Flutter, and WinUI 3. Use when creating or updating design tokens.
---
# Design Tokens Skill
This skill explains how to create and maintain `docs/design/design-tokens.json` — the single source of truth for all styling values (color, typography, spacing, radius, shadow, motion, breakpoints). Generated platform code must read from these tokens and must never hard-code values.
## Core Principle
> One token definition → many platform outputs. Never hard-code a color, size, or spacing in generated code.
## Format
Use a JSON structure inspired by the Design Tokens Community Group format. Every token is an object with `$type` and `$value`:
```json
{
"color": {
"background": {
"primary": { "$type": "color", "$value": "#0F172A" }
}
},
"spacing": {
"md": { "$type": "dimension", "$value": "16px" }
}
}
```
Supported `$type` values: `color`, `dimension`, `fontFamily`, `fontWeight`, `duration`, `cubicBezier`, `number`, `strokeStyle`.
## Token Groups
`design-tokens.json` should include these groups (omit a group only if it truly does not apply):
- **color** — semantic color tokens
- **typography** — font families, sizes, weights, line heights
- **spacing** — spacing scale (xs, sm, md, lg, xl, …)
- **radius** — border radius scale
- **shadow** / **elevation** — box-shadow / elevation tokens
- **motion** — animation durations and easings
- **breakpoint** — responsive breakpoints (include when `web` is a target)
## Rules
### Naming tokens
- Use **semantic names**, not descriptive names. `color.text.primary` (good) vs `color.slate-900` (bad).
- Use a consistent scale for numeric families: `sm`, `md`, `lg`, `xl` — or numeric `4`, `8`, `12` — pick one and stick to it.
- Group by role then by emphasis: `color.background.primary`, `color.background.muted`, `color.text.primary`, `color.text.secondary`, `color.accent.primary`, `color.state.success`, `color.state.danger`.
- Token names are referenced verbatim in `ui-blueprint.json` (e.g. `"padding": "lg"`). They must match exactly.
### Using semantic color names
- Define colors by **role** (background, text, accent, border, state, overlay) and **emphasis** (primary, secondary, muted).
- Do not expose raw hex scales as the only option. If you need a raw scale, keep it in a separate `color.palette` group and reference it from semantic tokens.
- Provide both light and dark values where the app supports them: `color.background.primary` (light) and `color.background.primary-dark`, or a `dark` sub-object — pick one convention and document it in `platform-mapping.md`.
### Avoiding hard-coded values in generated code
- Generated Web code uses CSS variables / Tailwind theme keys / theme objects derived from tokens.
- Generated Flutter code uses `ThemeData`, `ColorScheme`, and constants derived from tokens.
- Generated WinUI 3 code uses `ResourceDictionary` entries derived from tokens.
- **Never** inline `#0F172A` or `16px` in generated source. Always reference the token-derived variable/resource.
- If a value is needed that has no token, add the token to `design-tokens.json` first, then use it.
### Mapping tokens to platform-specific code
`design-tokens.json` is platform-agnostic. The conversion to each platform is documented in `docs/design/platform-mapping.md` and performed by the **platform-ui-generation** skill. This skill only defines and maintains the tokens.
## Example
```json
{
"color": {
"background": {
"primary": { "$type": "color", "$value": "#0F172A" },
"muted": { "$type": "color", "$value": "#1E293B" }
},
"text": {
"primary": { "$type": "color", "$value": "#F8FAFC" },
"secondary": { "$type": "color", "$value": "#94A3B8" }
},
"accent": {
"primary": { "$type": "color", "$value": "#38BDF8" }
},
"state": {
"success": { "$type": "color", "$value": "#22C55E" },
"danger": { "$type": "color", "$value": "#EF4444" }
}
},
"typography": {
"fontFamily": {
"base": { "$type": "fontFamily", "$value": "Inter, system-ui, sans-serif" }
},
"size": {
"sm": { "$type": "dimension", "$value": "14px" },
"md": { "$type": "dimension", "$value": "16px" },
"lg": { "$type": "dimension", "$value": "20px" }
}
},
"spacing": {
"sm": { "$type": "dimension", "$value": "8px" },
"md": { "$type": "dimension", "$value": "16px" },
"lg": { "$type": "dimension", "$value": "24px" }
},
"radius": {
"card": { "$type": "dimension", "$value": "16px" },
"pill": { "$type": "dimension", "$value": "9999px" }
},
"shadow": {
"card": { "$type": "shadow", "$value": "0 4px 12px rgba(0,0,0,0.15)" }
},
"motion": {
"duration": {
"fast": { "$type": "duration", "$value": "120ms" },
"base": { "$type": "duration", "$value": "200ms" }
}
},
"breakpoint": {
"sm": { "$type": "dimension", "$value": "640px" },
"md": { "$type": "dimension", "$value": "768px" },
"lg": { "$type": "dimension", "$value": "1024px" }
}
}
```
## Maintenance Checklist
When updating tokens:
- [ ] JSON is valid.
- [ ] Token names referenced in `ui-blueprint.json` still exist (no broken references after a rename).
- [ ] New tokens follow the naming and semantic-name rules.
- [ ] No duplicate tokens (same role under two names).
- [ ] `platform-mapping.md` still covers how every token group maps to each target platform.