feat: add design phase and platform app generation phase
Add a UI/UX design phase (/define-design, /update-design) and a platform app generation phase (/generate-app web|flutter|winui3) to the workflow, positioned between /setup-project and /add-feature. - commands: define-design, generate-app, update-design - add-feature: check docs/design/ before implementation; update design files first when a feature changes the UI - skills: ui-design, design-tokens, platform-ui-generation - docs/design/ structure documented (source of truth = ui-blueprint.json; SVGs are references only; generated UI follows design-tokens.json) - README and AGENTS.md updated with the new workflow
This commit is contained in:
@ -33,6 +33,30 @@ agent: build
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1. Use the grep tool to search the source code (`src/`) for keywords related to the feature name.
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2. Analyze the search results to identify existing implementation patterns, naming conventions, and how components are used.
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## Step 3.5: Check the Design Specification (Before Implementation)
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Before implementing any feature, respect the UI/UX design specification.
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1. Check whether the design files exist:
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- `docs/design/design-brief.md`
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- `docs/design/design-tokens.json`
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- `docs/design/ui-blueprint.json`
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- `docs/design/platform-mapping.md`
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2. **If the design files do not exist**, warn the user and suggest running `/define-design` before continuing. Do not silently proceed without a design spec.
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3. **If the design files exist**, read all four of them before implementation:
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1. `docs/design/design-brief.md`
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2. `docs/design/design-tokens.json`
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3. `docs/design/ui-blueprint.json` (source of truth)
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4. `docs/design/platform-mapping.md`
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4. **If the feature changes the UI**, update the design files first, following the `/update-design` order:
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- `ui-blueprint.json` → `design-tokens.json` → `design-brief.md` → `platform-mapping.md` → regenerate affected `screens/*.svg`
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- The blueprint is the source of truth; SVGs are visual references only.
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5. Then implement the feature according to the selected platform mapping in `platform-mapping.md`, using tokens from `design-tokens.json` (no hard-coded values) and the component tree from `ui-blueprint.json`.
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## Step 4: Planning Phase (Automatic Generation of Steering Files)
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1. Follow the **steering** skill (loaded automatically) in **planning mode** to generate the contents of the three files created in Step 1 (`requirements.md`, `design.md`, `tasklist.md`).
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178
.opencode/command/define-design.md
Normal file
178
.opencode/command/define-design.md
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@ -0,0 +1,178 @@
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---
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description: Create the UI/UX design specification (design brief, tokens, UI blueprint, platform mapping, SVG wireframes)
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agent: build
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---
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# Define Design (UI/UX Design Phase)
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This command creates (or updates) the project's design specification under `docs/design/`. The design is **AI-readable and implementation-ready**: the source of truth is structured text/JSON, not visual images.
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**Design source of truth**: `docs/design/ui-blueprint.json`
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**Visual references only**: `docs/design/screens/*.svg`
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## How to Run
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```
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opencode
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> /define-design
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```
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## Position in the Workflow
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```
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/setup-project
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↓
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/define-design ← you are here
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↓
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/generate-app web | flutter | winui3
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↓
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/add-feature
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```
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## Pre-Run Check
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1. Confirm the persistent documents exist. If any of these are missing, stop and tell the user to run `/setup-project` first:
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- `docs/product-requirements.md`
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- `docs/functional-design.md`
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- `docs/architecture.md`
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2. Create the design directory if it does not exist:
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```bash
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mkdir -p docs/design/screens
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```
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## Procedure
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### Step 0: Read the Inputs
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Read all of the following to understand what is being built:
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- `docs/product-requirements.md`
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- `docs/functional-design.md`
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- `docs/architecture.md`
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- `docs/repository-structure.md`
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- `docs/development-guidelines.md`
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- `docs/glossary.md`
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- `docs/ideas/*` (if present)
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### Step 1: Gather Design Preferences (ask the user once)
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Ask the user about the following. If the user does not provide detailed preferences, **propose a sensible default** derived from the product requirements and confirm it before proceeding.
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- **Target platform**: `web`, `flutter`, `winui3`, or `multi`
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- **Visual style** (e.g. friendly/modern/rounded/calm, dark or light, density)
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- **Main screens** the app must have
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- **Navigation style** (e.g. tab bar, drawer, sidebar, stack)
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- **Branding preferences** (name, colors, tone)
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- **Accessibility requirements** (e.g. WCAG level, minimum contrast, large-touch targets)
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Collect the answers in a single round; do not pause again until generation is complete.
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### Step 2: Load the Design Skills
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- Follow the **ui-design** skill (loaded automatically) to create `design-brief.md`, `ui-blueprint.json`, and the SVG wireframes.
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- Follow the **design-tokens** skill (loaded automatically) to create `design-tokens.json`.
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### Step 3: Create the Design Brief
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Create `docs/design/design-brief.md` covering:
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- Target users
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- Design concept
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- Visual mood
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- Layout principles
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- Navigation principles
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- Accessibility considerations
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- Platform-specific notes
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- Examples of preferred UI style
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- Examples of UI style to avoid
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### Step 4: Create the Design Tokens
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Create `docs/design/design-tokens.json` using a JSON structure inspired by the Design Tokens Community Group format (each token has `$type` and `$value`). Include:
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- Colors (semantic names: background, text, accent, border, state, etc.)
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- Typography (font families, sizes, weights, line heights)
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- Spacing scale
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- Border radius
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- Shadows / elevation
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- Animation durations / easings
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- Breakpoints (if the target includes web)
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### Step 5: Create the UI Blueprint (source of truth)
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Create `docs/design/ui-blueprint.json`. This is **the** source of truth for UI generation. It must describe:
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- App name and target platforms
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- Overall style summary
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- Routes
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- Screens (each with id, title, route, layout, and component tree)
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- Layouts
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- Components (variants and states)
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- Component hierarchy
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- User actions and navigation behavior
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### Step 6: Create the Platform Mapping
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Create `docs/design/platform-mapping.md` describing how the design spec is converted to each platform:
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```text
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Web:
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- design-tokens.json → CSS variables or Tailwind theme
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- ui-blueprint.json → pages, routes, React components, layout components
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Flutter:
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- design-tokens.json → ThemeData, ColorScheme, constants
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- ui-blueprint.json → Widget tree, routes, reusable widgets
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WinUI 3:
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- design-tokens.json → ResourceDictionary
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- ui-blueprint.json → XAML pages, UserControls, styles
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```
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### Step 7: Generate SVG Wireframes (visual references only)
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For each screen in `ui-blueprint.json`, generate a corresponding SVG wireframe under `docs/design/screens/`:
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- `docs/design/screens/home.svg`
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- `docs/design/screens/settings.svg`
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- `docs/design/screens/[screen-id].svg`
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**Important rule**: SVG files are **not** the source of truth. They are generated as visual references for human review only. The source of truth is `ui-blueprint.json`. If the blueprint and an SVG ever disagree, the blueprint wins and the SVG must be regenerated.
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### Step 8: Consistency Check
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Re-read all generated files and confirm:
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- Every screen in `ui-blueprint.json` has a matching SVG in `screens/`.
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- Token names referenced in `ui-blueprint.json` exist in `design-tokens.json`.
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- `platform-mapping.md` covers all target platforms selected in Step 1.
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- The design is consistent with `docs/product-requirements.md` and `docs/functional-design.md`.
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Fix any inconsistencies found before finishing.
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## Completion Criteria
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- `docs/design/design-brief.md` exists
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- `docs/design/design-tokens.json` exists and is valid JSON
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- `docs/design/ui-blueprint.json` exists and is valid JSON
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- `docs/design/platform-mapping.md` exists
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- One SVG per screen exists under `docs/design/screens/`
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Completion message:
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```
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"Design phase is complete!
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Design documents created:
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✅ docs/design/design-brief.md
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✅ docs/design/design-tokens.json
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✅ docs/design/ui-blueprint.json (source of truth)
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✅ docs/design/platform-mapping.md
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✅ docs/design/screens/*.svg (visual references)
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Next steps:
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- Review docs/design/ (especially ui-blueprint.json)
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- Run /generate-app web | flutter | winui3 to generate the initial app
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- Use /update-design when a feature changes the UI
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- Use /add-feature to add features (it respects the design spec)
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"
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```
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147
.opencode/command/generate-app.md
Normal file
147
.opencode/command/generate-app.md
Normal file
@ -0,0 +1,147 @@
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---
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description: Generate the initial application for a target platform (web | flutter | winui3) from the design spec
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agent: build
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---
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# Generate App (Platform App Generation Phase)
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This command generates the **initial application** for the selected target platform, using the design files in `docs/design/` as the source of truth. It creates the app shell, theme, routes, screens, and reusable components — **not** feature logic. Features are added later with `/add-feature`.
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**Target platform**: `$ARGUMENTS` — must be one of `web`, `flutter`, `winui3`.
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## How to Run
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```
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opencode
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> /generate-app web
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> /generate-app flutter
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> /generate-app winui3
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```
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## Position in the Workflow
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```
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/setup-project
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↓
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/define-design
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↓
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/generate-app web | flutter | winui3 ← you are here
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↓
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/add-feature
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```
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## Pre-Run Check
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1. Validate the target:
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- If `$ARGUMENTS` is not one of `web`, `flutter`, `winui3`, stop and ask the user to provide a valid target.
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2. Confirm the design files exist. If any of these are missing, stop and tell the user to run `/define-design` first:
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- `docs/design/design-brief.md`
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- `docs/design/design-tokens.json`
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- `docs/design/ui-blueprint.json`
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- `docs/design/platform-mapping.md`
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3. **Important**: Do **not** generate any platform-specific implementation before this command is executed. This command is the only place initial app scaffolding is created.
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## Procedure
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### Step 0: Read the Inputs
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Read all of the following:
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- `docs/product-requirements.md`
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- `docs/functional-design.md`
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- `docs/architecture.md`
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- `docs/repository-structure.md`
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- `docs/development-guidelines.md`
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- `docs/design/design-brief.md`
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- `docs/design/design-tokens.json`
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- `docs/design/ui-blueprint.json`
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- `docs/design/platform-mapping.md`
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### Step 1: Load the Platform Generation Skill
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Follow the **platform-ui-generation** skill (loaded automatically) for the mapping rules from design files to the selected platform's code.
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### Step 2: Generate the App Shell
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Generate the initial application for the selected target. In all cases:
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- Respect the design tokens and the UI blueprint exactly.
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- Create reusable UI components (do not inline everything into screens).
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- Create the initial screen structure (one screen per entry in `ui-blueprint.json`).
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- Create the initial route/navigation structure.
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- Use semantic, accessible markup/semantics where the platform supports it.
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- **Do not implement features that are not described in the current project documents.** Only the app shell, theme, routes, screens, and shared components.
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### Step 3: Platform-Specific Requirements
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Apply the requirements for the selected target:
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#### `/generate-app web`
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- Generate a Web app using the technology defined in `docs/architecture.md`.
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- If no framework is specified, ask the user or choose a simple default suitable for the repository.
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- Convert `design-tokens.json` into CSS variables, a Tailwind config, or an equivalent styling system.
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- Convert `ui-blueprint.json` into pages, layouts, and components.
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- Use semantic HTML where possible.
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- Respect responsive layout requirements (use breakpoints from the tokens).
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#### `/generate-app flutter`
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- Generate a Flutter app.
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- Convert `design-tokens.json` into:
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- `ThemeData`
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- `ColorScheme`
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- spacing constants
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- radius constants
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- text styles
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- Convert `ui-blueprint.json` into:
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- routes
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- screens
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- reusable widgets
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- Keep clean separation between: `screens`, `widgets`, `theme`, `models`, `services`.
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#### `/generate-app winui3`
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- Generate a WinUI 3 application structure.
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- Convert `design-tokens.json` into:
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- `ResourceDictionary`
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- theme resources
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- styles
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- Convert `ui-blueprint.json` into:
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- XAML pages
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- `UserControl`s
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- navigation structure
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- Use C# and XAML.
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- Keep UI logic separated from business logic where possible.
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### Step 4: Update Repository Structure Document
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If new directories/files were created, update `docs/repository-structure.md` so it reflects the generated layout.
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### Step 5: Verify
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- If the target is `web` and the repo has `npm test`, `npm run lint`, `npm run typecheck`, run them and fix any errors caused by the generated code.
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- For `flutter` / `winui3`, run the platform's available static checks if the toolchain is present; otherwise note what should be checked manually.
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## Completion Criteria
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- The initial app shell exists for the selected target.
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- Design tokens are converted into the platform's styling system.
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- The UI blueprint is converted into screens, routes, and reusable components.
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- No feature logic beyond what the project documents describe has been implemented.
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- `docs/repository-structure.md` has been updated if the layout changed.
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Completion message:
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```
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"App generation is complete for target: [target]
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Generated:
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✅ App shell + entry point
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✅ Theme / styling system (from design-tokens.json)
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✅ Routes / navigation (from ui-blueprint.json)
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✅ Screens (one per blueprint screen)
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✅ Reusable components
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Next steps:
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- Run the app and verify the shell renders
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- Use /add-feature to implement features (they will respect the design spec)
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- Use /update-design when a feature changes the UI
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"
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```
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90
.opencode/command/update-design.md
Normal file
90
.opencode/command/update-design.md
Normal file
@ -0,0 +1,90 @@
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---
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description: Update the design spec when a feature request changes the UI (blueprint first, then tokens, brief, and SVGs)
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agent: build
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---
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# Update Design
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This command updates the design specification when a feature request changes the UI. It updates the structured design files **only** — it does **not** implement application code unless explicitly requested.
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**Change description**: `$ARGUMENTS` (e.g. `/update-design add a profile screen with avatar and edit form`)
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## How to Run
|
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|
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```
|
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opencode
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> /update-design add a profile screen with avatar and edit form
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```
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## Pre-Run Check
|
||||
|
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Confirm the design files exist. If they are missing, stop and tell the user to run `/define-design` first:
|
||||
|
||||
- `docs/design/design-brief.md`
|
||||
- `docs/design/design-tokens.json`
|
||||
- `docs/design/ui-blueprint.json`
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- `docs/design/platform-mapping.md`
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## Procedure
|
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### Step 0: Read the Inputs
|
||||
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Read:
|
||||
|
||||
- The existing design files listed above
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- `docs/product-requirements.md` and `docs/functional-design.md` for context
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- The change description provided in `$ARGUMENTS`
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### Step 1: Update `ui-blueprint.json` First
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The blueprint is the source of truth, so it is always updated first. Add/modify screens, components, variants, states, routes, and actions to reflect the requested change. Keep the JSON valid and consistent with the existing schema.
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### Step 2: Update `design-tokens.json` (if needed)
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If the change introduces new colors, spacing, typography, radius, shadows, or animations, add the corresponding tokens here. Reuse existing tokens where possible; do not duplicate. Use semantic names. No hard-coded values should be needed downstream.
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### Step 3: Update `design-brief.md` (if the direction changes)
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If the change affects the overall design direction (visual mood, layout principles, navigation principles, accessibility), update the brief. If it is a localized screen/component change, leave the brief unchanged.
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### Step 4: Update `platform-mapping.md` (if needed)
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If the change introduces a new platform target or a new kind of mapping (e.g. a new component family that maps differently per platform), update the mapping. Otherwise leave it unchanged.
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### Step 5: Regenerate Affected SVG Wireframes
|
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For every screen added or modified in `ui-blueprint.json`, generate or regenerate the corresponding SVG under `docs/design/screens/`. Remember: SVGs are visual references only — the blueprint is the source of truth.
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### Step 6: Consistency Check
|
||||
|
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- Every screen in `ui-blueprint.json` has a matching SVG.
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- Token names referenced in the blueprint exist in `design-tokens.json`.
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- The brief and mapping remain consistent with the blueprint.
|
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### Step 7: Do Not Implement Code
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Do **not** modify application code in this command. If the user also wants the code updated, they should run `/add-feature` (which reads the updated design files) or ask explicitly.
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## Completion Criteria
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||||
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||||
- `ui-blueprint.json` has been updated (source of truth).
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- `design-tokens.json` updated only if new tokens were needed.
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- `design-brief.md` updated only if the direction changed.
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- `platform-mapping.md` updated only if mappings changed.
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- Affected SVG wireframes regenerated.
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||||
- No application code was changed.
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|
||||
Completion message:
|
||||
```
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"Design has been updated.
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|
||||
Updated:
|
||||
✅ docs/design/ui-blueprint.json (source of truth)
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||||
✅ docs/design/design-tokens.json (if new tokens were needed)
|
||||
✅ docs/design/design-brief.md (if the direction changed)
|
||||
✅ docs/design/platform-mapping.md (if mappings changed)
|
||||
✅ docs/design/screens/*.svg (regenerated as needed)
|
||||
|
||||
Note: application code was not changed. Run /add-feature to implement the change, respecting the updated design.
|
||||
"
|
||||
```
|
||||
Reference in New Issue
Block a user