Remove /generate-app: app shell is now milestone 01 of the plan
The initial app is no longer generated by a separate command. /plan-milestones now always makes milestone 01 'App Shell Generation' (target platform asked in the single question round): theme from design tokens, one screen per blueprint entry, routes, reusable components — no feature logic — plus Playwright setup and the e2e/app-shell.spec.ts smoke spec. It is executed like any other milestone via /execute-milestones (which loads platform-ui-generation for it) or /add-feature. Milestone 02 becomes the MVP core. All workflow diagrams, skills, docs READMEs, CLAUDE.md, and README updated; docs/design README also gains the screen-inventory.md entry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@ -23,11 +23,9 @@ claude
|
||||
↓
|
||||
/define-design ← you are here
|
||||
↓
|
||||
/generate-app web | flutter | winui3
|
||||
/plan-milestones (milestone 01 = app shell, generated from this design)
|
||||
↓
|
||||
/plan-milestones
|
||||
↓
|
||||
/add-feature
|
||||
/execute-milestones phase1-milestones.md (or /add-feature per feature)
|
||||
```
|
||||
|
||||
## Pre-Run Check
|
||||
@ -202,7 +200,7 @@ Design documents created:
|
||||
Next steps:
|
||||
- Review docs/design/ (especially ui-blueprint.json)
|
||||
- Refine the design with /update-design <change> (or re-run /define-design) until approved — do this BEFORE generating code
|
||||
- Run /generate-app web | flutter | winui3 to generate the initial app
|
||||
- Run /plan-milestones — milestone 01 (App Shell Generation) scaffolds the app from this design
|
||||
- Use /update-design when a feature changes the UI
|
||||
- Use /add-feature to add features (it respects the design spec)
|
||||
"
|
||||
|
||||
@ -29,8 +29,6 @@ claude
|
||||
↓
|
||||
/define-design
|
||||
↓
|
||||
/generate-app web | flutter | winui3
|
||||
↓
|
||||
/plan-milestones
|
||||
↓
|
||||
/execute-milestones phase1-milestones.md ← you are here (one phase file per run)
|
||||
@ -58,6 +56,7 @@ claude
|
||||
|
||||
1. Load the **milestone-execution skill** (`Skill('milestone-execution')`) for the per-milestone steering structure, task-division rules, and the gate criteria between milestones.
|
||||
2. The **steering skill** and **development-guidelines skill** apply during implementation, exactly as in `/add-feature`.
|
||||
3. **If the milestone is the App Shell milestone (milestone 01)**, additionally load the **platform-ui-generation skill** (`Skill('platform-ui-generation')`) for the design→code mapping rules of the target platform recorded in the milestone. Its E2E verification is the `e2e/app-shell.spec.ts` smoke spec (shell renders, every blueprint route navigates).
|
||||
|
||||
### Step 2: Milestone Loop
|
||||
|
||||
|
||||
@ -1,154 +0,0 @@
|
||||
---
|
||||
description: Generate the initial application for a target platform (web | flutter | winui3) from the design spec
|
||||
---
|
||||
|
||||
# Generate App (Platform App Generation Phase)
|
||||
|
||||
This command generates the **initial application** for the selected target platform, using the design files in `docs/design/` as the source of truth. It creates the app shell, theme, routes, screens, and reusable components — **not** feature logic. Features are added later with `/add-feature`.
|
||||
|
||||
**Target platform**: `$ARGUMENTS` — must be one of `web`, `flutter`, `winui3`.
|
||||
|
||||
## How to Run
|
||||
|
||||
```bash
|
||||
claude
|
||||
> /generate-app web
|
||||
> /generate-app flutter
|
||||
> /generate-app winui3
|
||||
```
|
||||
|
||||
## Position in the Workflow
|
||||
|
||||
```
|
||||
/setup-project
|
||||
↓
|
||||
/define-design
|
||||
↓
|
||||
/generate-app web | flutter | winui3 ← you are here
|
||||
↓
|
||||
/plan-milestones
|
||||
↓
|
||||
/add-feature
|
||||
```
|
||||
|
||||
## Pre-Run Check
|
||||
|
||||
1. Validate the target:
|
||||
- If `$ARGUMENTS` is not one of `web`, `flutter`, `winui3`, stop and ask the user to provide a valid target.
|
||||
2. Confirm the design files exist. If any of these are missing, stop and tell the user to run `/define-design` first:
|
||||
- `docs/design/design-brief.md`
|
||||
- `docs/design/design-tokens.json`
|
||||
- `docs/design/ui-blueprint.json`
|
||||
- `docs/design/platform-mapping.md`
|
||||
3. **Important**: Do **not** generate any platform-specific implementation before this command is executed. This command is the only place initial app scaffolding is created.
|
||||
4. This command generates from the design **as-is**. Refine the design first (re-run `/define-design` or use `/update-design <change>`) if anything needs to change — it is far easier to refine before code is generated than after.
|
||||
|
||||
## Procedure
|
||||
|
||||
### Step 0: Read the Inputs
|
||||
|
||||
Read all of the following:
|
||||
|
||||
- `docs/product-requirements.md`
|
||||
- `docs/functional-design.md`
|
||||
- `docs/architecture.md`
|
||||
- `docs/repository-structure.md`
|
||||
- `docs/development-guidelines.md`
|
||||
- `docs/design/design-brief.md`
|
||||
- `docs/design/design-tokens.json`
|
||||
- `docs/design/ui-blueprint.json`
|
||||
- `docs/design/platform-mapping.md`
|
||||
|
||||
### Step 1: Load the Platform Generation Skill
|
||||
|
||||
Load the **platform-ui-generation skill** (`Skill('platform-ui-generation')`) for the mapping rules from design files to the selected platform's code.
|
||||
|
||||
### Step 2: Generate the App Shell
|
||||
|
||||
Generate the initial application for the selected target. In all cases:
|
||||
|
||||
- Respect the design tokens and the UI blueprint exactly.
|
||||
- Create reusable UI components (do not inline everything into screens).
|
||||
- Create the initial screen structure (one screen per entry in `ui-blueprint.json`).
|
||||
- Create the initial route/navigation structure.
|
||||
- Use semantic, accessible markup/semantics where the platform supports it.
|
||||
- **Do not implement features that are not described in the current project documents.** Only the app shell, theme, routes, screens, and shared components.
|
||||
|
||||
### Step 3: Platform-Specific Requirements
|
||||
|
||||
Apply the requirements for the selected target:
|
||||
|
||||
#### `/generate-app web`
|
||||
- Generate a Web app using the technology defined in `docs/architecture.md`.
|
||||
- If no framework is specified, ask the user or choose a simple default suitable for the repository.
|
||||
- Convert `design-tokens.json` into CSS variables, a Tailwind config, or an equivalent styling system.
|
||||
- Convert `ui-blueprint.json` into pages, layouts, and components.
|
||||
- Use semantic HTML where possible.
|
||||
- Respect responsive layout requirements (use breakpoints from the tokens).
|
||||
|
||||
#### `/generate-app flutter`
|
||||
- Generate a Flutter app.
|
||||
- Convert `design-tokens.json` into:
|
||||
- `ThemeData`
|
||||
- `ColorScheme`
|
||||
- spacing constants
|
||||
- radius constants
|
||||
- text styles
|
||||
- Convert `ui-blueprint.json` into:
|
||||
- routes
|
||||
- screens
|
||||
- reusable widgets
|
||||
- Keep clean separation between: `screens`, `widgets`, `theme`, `models`, `services`.
|
||||
|
||||
#### `/generate-app winui3`
|
||||
- Generate a WinUI 3 application structure.
|
||||
- Convert `design-tokens.json` into:
|
||||
- `ResourceDictionary`
|
||||
- theme resources
|
||||
- styles
|
||||
- Convert `ui-blueprint.json` into:
|
||||
- XAML pages
|
||||
- `UserControl`s
|
||||
- navigation structure
|
||||
- Use C# and XAML.
|
||||
- Keep UI logic separated from business logic where possible.
|
||||
|
||||
### Step 4: Update Repository Structure Document
|
||||
|
||||
If new directories/files were created, update `docs/repository-structure.md` so it reflects the generated layout.
|
||||
|
||||
### Step 5: Verify (including Playwright E2E)
|
||||
|
||||
- If the target is `web`:
|
||||
- Run `npm test`, `npm run lint`, `npm run typecheck` (where present) and fix any errors caused by the generated code.
|
||||
- Set up Playwright following the **e2e-testing skill** (`Skill('e2e-testing')`) if it is not set up yet, and create the app-shell smoke spec `e2e/app-shell.spec.ts` (shell renders, every blueprint route navigates, primary navigation works).
|
||||
- Run `npm run test:e2e` and fix any failures caused by the generated code.
|
||||
- For `flutter` / `winui3`, run the platform's available static checks and UI/integration tests if the toolchain is present (`integration_test` for Flutter, the platform's UI automation for WinUI 3); otherwise note what should be checked manually.
|
||||
|
||||
## Completion Criteria
|
||||
|
||||
- The initial app shell exists for the selected target.
|
||||
- Design tokens are converted into the platform's styling system.
|
||||
- The UI blueprint is converted into screens, routes, and reusable components.
|
||||
- No feature logic beyond what the project documents describe has been implemented.
|
||||
- `docs/repository-structure.md` has been updated if the layout changed.
|
||||
|
||||
Completion message:
|
||||
```
|
||||
"App generation is complete for target: [target]
|
||||
|
||||
Generated:
|
||||
✅ App shell + entry point
|
||||
✅ Theme / styling system (from design-tokens.json)
|
||||
✅ Routes / navigation (from ui-blueprint.json)
|
||||
✅ Screens (one per blueprint screen)
|
||||
✅ Reusable components
|
||||
✅ Playwright E2E smoke spec (e2e/app-shell.spec.ts, web target)
|
||||
|
||||
Next steps:
|
||||
- Run the app and verify the shell renders
|
||||
- Run /plan-milestones to break the product into milestones with a feature list each
|
||||
- Use /add-feature to implement features (they will respect the design spec)
|
||||
- Use /update-design when a feature changes the UI
|
||||
"
|
||||
```
|
||||
@ -23,11 +23,9 @@ claude
|
||||
↓
|
||||
/define-design
|
||||
↓
|
||||
/generate-app web | flutter | winui3
|
||||
↓
|
||||
/plan-milestones ← you are here
|
||||
↓
|
||||
/execute-milestones phase1-milestones.md (one phase file at a time)
|
||||
/execute-milestones phase1-milestones.md (one phase file at a time; milestone 01 generates the app shell)
|
||||
```
|
||||
|
||||
## Pre-Run Check
|
||||
@ -36,7 +34,7 @@ claude
|
||||
- `docs/product-requirements.md`
|
||||
- `docs/functional-design.md`
|
||||
- `docs/architecture.md`
|
||||
2. Check whether the design files (`docs/design/ui-blueprint.json` etc.) exist. If they do not, warn the user that milestones will be planned without a design spec and suggest running `/define-design` first. Continue only if the user accepts.
|
||||
2. Check whether the design files (`docs/design/ui-blueprint.json` etc.) exist. If they do not, warn the user that milestones will be planned without a design spec — and that milestone 01 (App Shell Generation) is scaffolded from that spec — and suggest running `/define-design` first. Continue only if the user accepts.
|
||||
3. Create the milestones directory if it does not exist:
|
||||
```bash
|
||||
mkdir -p docs/milestones
|
||||
@ -59,6 +57,7 @@ Read all of the following:
|
||||
|
||||
If `$ARGUMENTS` does not already answer these, ask the user about the following. If the user does not provide detailed preferences, **propose a sensible default** derived from the PRD priorities and confirm it before proceeding.
|
||||
|
||||
- **Target platform** — `web`, `flutter`, or `winui3` (propose the default from `docs/architecture.md` and `docs/design/platform-mapping.md`); milestone 01 generates the app shell for this platform
|
||||
- **Number of phases** (default: 2–3) and **milestones per phase** (default: 1–3)
|
||||
- **MVP definition** — what is the smallest product worth releasing? (phase 1 must deliver it)
|
||||
- **Priorities** — features that must come first or last
|
||||
@ -83,9 +82,10 @@ Size each feature so it can be implemented with **one `/add-feature` run**. Spli
|
||||
### Step 4: Group Features into Milestones, and Milestones into Phases
|
||||
|
||||
- Number milestones globally and consecutively across all phases (`01`, `02`, …).
|
||||
- **Milestone 1 is the MVP core**: the smallest set of features that forms a coherent, end-to-end usable product.
|
||||
- **Milestone 01 is always "App Shell Generation"** (there is no separate generate-app command — the shell is built as the first milestone). Following the **platform-ui-generation skill**, it scaffolds the app for the target platform from `docs/design/`: theme from `design-tokens.json`, routes/screens (one per blueprint screen) and reusable components from `ui-blueprint.json`, **no feature logic**, plus Playwright setup with the `e2e/app-shell.spec.ts` smoke spec. Its features are pre-defined in the milestone-planning skill.
|
||||
- **Milestone 02 is the MVP core**: the smallest set of features that forms a coherent, end-to-end usable product on top of the shell.
|
||||
- Later milestones build on earlier ones, ordered by priority and dependency (a feature never lands before something it depends on).
|
||||
- **Phase 1 delivers the MVP**: it contains milestone 1 (plus any milestone needed to make the MVP releasable). Later phases group the remaining milestones by theme and priority — each phase should be a meaningful release on its own.
|
||||
- **Phase 1 delivers the MVP**: it contains milestones 01 (app shell) and 02 (plus any milestone needed to make the MVP releasable). Later phases group the remaining milestones by theme and priority — each phase should be a meaningful release on its own.
|
||||
- Every feature belongs to **exactly one** milestone, and every milestone to **exactly one** phase. Explicitly park out-of-scope items in a final "Later / Icebox" section of the roadmap.
|
||||
|
||||
### Step 5: Create the Roadmap Overview
|
||||
@ -115,6 +115,7 @@ For each phase, create `docs/milestones/phase[N]-milestones.md` (e.g. `phase1-mi
|
||||
|
||||
Re-read all generated files and confirm:
|
||||
|
||||
- Milestone 01 is the App Shell milestone (target platform recorded, features per the milestone-planning skill).
|
||||
- Every P0/P1 requirement in the PRD is covered by a milestone (or explicitly parked in the icebox).
|
||||
- Every feature appears in exactly one milestone, and every milestone in exactly one phase file.
|
||||
- Milestone numbering is global and consecutive across the phase files.
|
||||
@ -136,13 +137,13 @@ Completion message:
|
||||
|
||||
Milestone documents created:
|
||||
✅ docs/milestones/roadmap.md (overview + status)
|
||||
✅ docs/milestones/phase1-milestones.md (MVP phase: milestones 01–NN)
|
||||
✅ docs/milestones/phase1-milestones.md (MVP phase: milestone 01 = app shell, milestones 02–NN)
|
||||
✅ docs/milestones/phase2-milestones.md (milestones NN–NN)
|
||||
|
||||
Next steps:
|
||||
- Review docs/milestones/ and adjust priorities if needed
|
||||
- Run /execute-milestones phase1-milestones.md to implement phase 1 (a separate steering directory is created per milestone)
|
||||
- Or go feature by feature: run /add-feature [first feature of milestone 1]
|
||||
- Or go feature by feature: run /add-feature [first feature of milestone 01 — the app shell]
|
||||
- Either way, each feature is marked complete in its phase file as it finishes
|
||||
"
|
||||
```
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
---
|
||||
description: Refine the design before /generate-app, or update it when a feature changes the UI (blueprint first, then tokens, brief, and SVGs)
|
||||
description: Refine the design before the app shell is generated (milestone 01), or update it when a feature changes the UI (blueprint first, then tokens, brief, and SVGs)
|
||||
---
|
||||
|
||||
# Update Design
|
||||
|
||||
This command updates the design specification. It is used in two situations: (1) to refine the UI/UX **before** running `/generate-app` (e.g. adjusting screens, tokens, or layout after reviewing the initial design), and (2) to update the design when a feature changes the UI. It updates the structured design files **only** — it does **not** implement application code unless explicitly requested.
|
||||
This command updates the design specification. It is used in two situations: (1) to refine the UI/UX **before** the app shell is generated by milestone 01 (e.g. adjusting screens, tokens, or layout after reviewing the initial design), and (2) to update the design when a feature changes the UI. It updates the structured design files **only** — it does **not** implement application code unless explicitly requested.
|
||||
|
||||
**Change description**: `$ARGUMENTS` (e.g. `/update-design add a profile screen with avatar and edit form`)
|
||||
|
||||
|
||||
@ -92,7 +92,7 @@ test.describe('Edit user profile', () => {
|
||||
|
||||
## Writing the App-Shell Smoke Spec
|
||||
|
||||
Created by `/generate-app` (web target). `e2e/app-shell.spec.ts` must verify:
|
||||
Created by the App Shell milestone (milestone 01, web target). `e2e/app-shell.spec.ts` must verify:
|
||||
|
||||
- The app starts and the entry screen renders.
|
||||
- Every route in `ui-blueprint.json` is reachable and renders its screen title.
|
||||
@ -109,7 +109,7 @@ npm run test:e2e
|
||||
|
||||
## Verification Checklist
|
||||
|
||||
Used by `/add-feature` Step 7, `/execute-milestones` Step 2.6, and `/generate-app` Step 5:
|
||||
Used by `/add-feature` Step 7 and `/execute-milestones` Step 2.6 (including the App Shell milestone):
|
||||
|
||||
- [ ] Playwright is set up (`test:e2e` script exists) — set it up via this skill if missing.
|
||||
- [ ] Every implemented feature has `e2e/[feature].spec.ts` covering its acceptance criteria.
|
||||
|
||||
@ -19,13 +19,14 @@ Roadmap (roadmap.md)
|
||||
|
||||
## Core Principles
|
||||
|
||||
1. **MVP first**: Phase 1 delivers the MVP; milestone 1 is its core — the smallest coherent, end-to-end usable product. Not a layer (e.g. "all the models"), but a vertical slice a user could actually use.
|
||||
2. **Vertical slices**: Each feature cuts through UI → logic → data. Avoid horizontal milestones like "backend milestone" / "frontend milestone".
|
||||
3. **One feature = one `/add-feature` run**: If a feature needs more than one steering directory to implement, split it. If it is a one-line change, merge it into a neighbor.
|
||||
4. **One phase file = one `/execute-milestones` run**: A phase groups 1–3 milestones that together form a meaningful release.
|
||||
5. **Dependency order**: A feature never lands in an earlier milestone than something it depends on, and a milestone never lands in an earlier phase than its dependencies.
|
||||
6. **Exactly-once assignment**: Every feature belongs to exactly one milestone; every milestone to exactly one phase file. Deliberately deferred items go to the roadmap's "Later / Icebox" — nothing silently disappears.
|
||||
7. **Living documents**: Phase files track status. `/add-feature` and `/execute-milestones` check off features (`[ ]` → `[x]`) as they complete, and milestone/phase statuses are updated in both the phase file and `roadmap.md`.
|
||||
1. **App shell first**: Milestone 01 is always **App Shell Generation** — there is no separate generate-app command; the initial app is built as the first milestone (see "Milestone 01" below).
|
||||
2. **MVP first**: Phase 1 delivers the MVP; milestone 02 is its core — the smallest coherent, end-to-end usable product on top of the shell. Not a layer (e.g. "all the models"), but a vertical slice a user could actually use.
|
||||
3. **Vertical slices**: Each feature cuts through UI → logic → data. Avoid horizontal milestones like "backend milestone" / "frontend milestone".
|
||||
4. **One feature = one `/add-feature` run**: If a feature needs more than one steering directory to implement, split it. If it is a one-line change, merge it into a neighbor.
|
||||
5. **One phase file = one `/execute-milestones` run**: A phase groups 1–3 milestones that together form a meaningful release.
|
||||
6. **Dependency order**: A feature never lands in an earlier milestone than something it depends on, and a milestone never lands in an earlier phase than its dependencies.
|
||||
7. **Exactly-once assignment**: Every feature belongs to exactly one milestone; every milestone to exactly one phase file. Deliberately deferred items go to the roadmap's "Later / Icebox" — nothing silently disappears.
|
||||
8. **Living documents**: Phase files track status. `/add-feature` and `/execute-milestones` check off features (`[ ]` → `[x]`) as they complete, and milestone/phase statuses are updated in both the phase file and `roadmap.md`.
|
||||
|
||||
## Inputs
|
||||
|
||||
@ -51,6 +52,20 @@ File naming: `phase[N]-milestones.md` with `N` starting at 1 (e.g. `phase1-miles
|
||||
|
||||
Use the structure in `template.md` for each phase file and for the roadmap.
|
||||
|
||||
## Milestone 01: App Shell Generation (always the first milestone)
|
||||
|
||||
The initial app is not created by a separate command — it is **milestone 01**, the first milestone of phase 1, executed like any other milestone (via `/execute-milestones phase1-milestones.md` or feature by feature with `/add-feature`). Implementation follows the **platform-ui-generation skill** for the design→code mapping.
|
||||
|
||||
Record the **target platform** (`web` | `flutter` | `winui3`) in the milestone's Scope. Its features are:
|
||||
|
||||
- [ ] Generate the app shell and theme from the design tokens — entry point, layout shell, and the platform's styling system converted from `design-tokens.json`
|
||||
- [ ] Generate routes, screens, and reusable components from the UI blueprint — one screen per `ui-blueprint.json` entry, navigation wired, shared components extracted, **no feature logic**
|
||||
- [ ] Set up Playwright and the app-shell smoke spec — `playwright.config.ts`, `test:e2e` script, and `e2e/app-shell.spec.ts` verifying the shell renders and every blueprint route navigates (see the e2e-testing skill; platform equivalents for flutter/winui3)
|
||||
|
||||
Definition of done (in addition to the standard one): the app runs, every blueprint screen is reachable, tokens are the only styling source (no hard-coded values), and no feature logic exists beyond what the documents describe.
|
||||
|
||||
**Dependency**: milestone 01 requires the design spec (`docs/design/`). Every later milestone depends on milestone 01.
|
||||
|
||||
## How to Slice Features
|
||||
|
||||
A well-sized feature:
|
||||
@ -67,10 +82,11 @@ Too small (merge it): "Change button color" → fold into the feature that owns
|
||||
## How to Group Milestones and Phases
|
||||
|
||||
1. Tag every feature with its PRD priority and its dependencies.
|
||||
2. Milestone 1 (MVP core): the minimal dependency-closed set of P0 features that forms a usable product walk-through (a user can start, do the core job, and finish).
|
||||
3. Following milestones: group remaining features by theme and priority, keeping each milestone a meaningful step on its own ("after milestone N, the user can additionally …"). Prefer 3–8 features per milestone.
|
||||
4. **Phase 1** contains milestone 1 plus any milestone required to make the MVP releasable. **Following phases** group the remaining milestones into meaningful releases — prefer 2–3 phases with 1–3 milestones each.
|
||||
5. A phase should be independently valuable: after `/execute-milestones phase[N]-milestones.md` finishes, the product is in a releasable state.
|
||||
2. Milestone 01 (App Shell): always first — see "Milestone 01" above.
|
||||
3. Milestone 02 (MVP core): the minimal dependency-closed set of P0 features that forms a usable product walk-through (a user can start, do the core job, and finish).
|
||||
4. Following milestones: group remaining features by theme and priority, keeping each milestone a meaningful step on its own ("after milestone N, the user can additionally …"). Prefer 3–8 features per milestone.
|
||||
5. **Phase 1** contains milestones 01 and 02 plus any milestone required to make the MVP releasable. **Following phases** group the remaining milestones into meaningful releases — prefer 2–3 phases with 1–3 milestones each.
|
||||
6. A phase should be independently valuable: after `/execute-milestones phase[N]-milestones.md` finishes, the product is in a releasable state.
|
||||
|
||||
## Status Tracking Rules
|
||||
|
||||
@ -84,6 +100,7 @@ Too small (merge it): "Change button color" → fold into the feature that owns
|
||||
|
||||
Before finishing:
|
||||
|
||||
- [ ] Milestone 01 is the App Shell milestone, with its target platform recorded and the three shell features listed.
|
||||
- [ ] Every P0/P1 PRD requirement maps to a feature in some milestone (or is explicitly in the icebox).
|
||||
- [ ] Every feature appears in exactly one milestone; every milestone in exactly one phase file.
|
||||
- [ ] Milestone numbering is global and consecutive across phase files.
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
|
||||
Use this structure for each `docs/milestones/phase[N]-milestones.md`. A phase file contains one or more milestones; milestone numbers are global across all phase files.
|
||||
|
||||
**Milestone 01 is always "App Shell Generation"** (first milestone of phase 1): its In Scope records the target platform (`web` | `flutter` | `winui3`), its features are the three shell features defined in SKILL.md (theme from tokens, screens/routes from the blueprint, Playwright + app-shell smoke spec), and its Definition of Done additionally requires that every blueprint screen is reachable and no feature logic was implemented.
|
||||
|
||||
```markdown
|
||||
# Phase [N]: [Name]
|
||||
|
||||
|
||||
@ -1,19 +1,19 @@
|
||||
---
|
||||
name: platform-ui-generation
|
||||
description: Guide for converting the design files (design-tokens.json + ui-blueprint.json) into application code for Web, Flutter, or WinUI 3. Use when running /generate-app or implementing UI against the design spec.
|
||||
description: Guide for converting the design files (design-tokens.json + ui-blueprint.json) into application code for Web, Flutter, or WinUI 3. Use when executing the App Shell milestone (milestone 01) or implementing UI against the design spec.
|
||||
allowed-tools: Read, Write, Edit, Bash
|
||||
---
|
||||
|
||||
# Platform UI Generation Skill
|
||||
|
||||
This skill explains how to convert the design files under `docs/design/` into application code. It is used by `/generate-app` and by `/add-feature` when implementing UI.
|
||||
This skill explains how to convert the design files under `docs/design/` into application code. It is used by the **App Shell milestone** (milestone 01 — planned by `/plan-milestones`, executed by `/execute-milestones` or `/add-feature`) and by `/add-feature` when implementing UI.
|
||||
|
||||
## Core Principles
|
||||
|
||||
1. **Source of truth**: `docs/design/ui-blueprint.json` defines structure; `docs/design/design-tokens.json` defines values.
|
||||
2. **No hard-coded values**: every color, size, spacing, radius, and duration in generated code must come from a token.
|
||||
3. **Reusable components first**: extract reusable components; do not inline the entire tree into screens.
|
||||
4. **No feature logic during scaffolding**: `/generate-app` creates the shell, theme, routes, screens, and shared components only. Features come from `/add-feature`.
|
||||
4. **No feature logic during scaffolding**: the App Shell milestone creates the shell, theme, routes, screens, and shared components only. Features come from the later milestones.
|
||||
5. **Respect the platform mapping**: `docs/design/platform-mapping.md` documents how each artifact maps to each platform.
|
||||
|
||||
## Inputs
|
||||
@ -85,7 +85,7 @@ Each generated reusable component must:
|
||||
- Reference tokens for all visual values — no hard-coded literals.
|
||||
- Stay presentational: no feature/business logic.
|
||||
|
||||
## Scaffolding Scope (what `/generate-app` creates)
|
||||
## Scaffolding Scope (what the App Shell milestone creates)
|
||||
|
||||
- App entry point and shell
|
||||
- Theme/styling system from tokens
|
||||
|
||||
12
CLAUDE.md
12
CLAUDE.md
@ -85,7 +85,7 @@ Define "what to build" and "how to build it" for the entire application:
|
||||
- **ui-blueprint.json** - UI structure (source of truth for UI generation)
|
||||
- **platform-mapping.md** - How the design maps to Web / Flutter / WinUI 3
|
||||
- **screens/\*.svg** - Visual wireframes (references only)
|
||||
- Created by `/define-design`, updated by `/update-design`, consumed by `/generate-app` and `/add-feature`
|
||||
- Created by `/define-design`, updated by `/update-design`, consumed by the App Shell milestone (milestone 01) and `/add-feature`
|
||||
|
||||
#### Milestone Documents (`docs/milestones/`)
|
||||
- **roadmap.md** - Overview: phase/milestone table, ordering rationale, current phase and milestone, icebox
|
||||
@ -103,7 +103,7 @@ Define "what to do this time" for a specific development task:
|
||||
### Claude Code Configuration (`.claude/`)
|
||||
|
||||
- `.claude/agents/` - Subagent definitions (doc-reviewer, implementation-validator)
|
||||
- `.claude/commands/` - Slash commands (setup-project, define-design, generate-app, update-design, plan-milestones, execute-milestones, add-feature, review-docs)
|
||||
- `.claude/commands/` - Slash commands (setup-project, define-design, update-design, plan-milestones, execute-milestones, add-feature, review-docs)
|
||||
- `.claude/skills/` - Task-specific skills (prd-writing, functional-design, architecture-design, repository-structure, development-guidelines, glossary-creation, ui-design, design-tokens, platform-ui-generation, milestone-planning, milestone-execution, e2e-testing, steering)
|
||||
|
||||
## Development Process
|
||||
@ -114,10 +114,9 @@ Define "what to do this time" for a specific development task:
|
||||
2. Create persistent documents with `/setup-project` (automatically creating six)
|
||||
3. Define the UI/UX design with `/define-design` (creates `docs/design/`)
|
||||
4. Review and refine the UI/UX with `/update-design` (or re-run `/define-design`) until approved — before generating code
|
||||
5. Generate the initial app with `/generate-app web | flutter | winui3`
|
||||
6. Plan milestones with `/plan-milestones` (creates `docs/milestones/` with one `phase[N]-milestones.md` per phase)
|
||||
7. Implement, either way:
|
||||
- `/execute-milestones phase1-milestones.md` — execute one phase file: its milestones one by one autonomously (one steering directory per milestone); repeat with the next phase file, or
|
||||
5. Plan milestones with `/plan-milestones` (creates `docs/milestones/` with one `phase[N]-milestones.md` per phase; milestone 01 is always App Shell Generation from the design spec)
|
||||
6. Implement, either way:
|
||||
- `/execute-milestones phase1-milestones.md` — execute one phase file: its milestones one by one autonomously (one steering directory per milestone; milestone 01 generates the initial app); repeat with the next phase file, or
|
||||
- `/add-feature [feature]` — one feature at a time, milestone by milestone
|
||||
|
||||
### Day-to-Day Usage
|
||||
@ -135,7 +134,6 @@ Define "what to do this time" for a specific development task:
|
||||
|
||||
# Design phase
|
||||
> /define-design
|
||||
> /generate-app web
|
||||
> /update-design add a profile screen
|
||||
|
||||
# Milestone planning and execution
|
||||
|
||||
27
README.md
27
README.md
@ -13,7 +13,7 @@ https://github.com/GenerativeAgents/claude-code-book
|
||||
How a project goes from idea to working code with this boilerplate:
|
||||
|
||||
```
|
||||
Idea → /setup-project → /define-design → refine design → /generate-app → /plan-milestones → /execute-milestones (phase by phase)
|
||||
Idea → /setup-project → /define-design → refine design → /plan-milestones → /execute-milestones (phase by phase; milestone 01 generates the app)
|
||||
```
|
||||
|
||||
### Step 1 — Write down your idea
|
||||
@ -41,18 +41,17 @@ This is the key design-decision gate: iterate on the design while it is still ch
|
||||
- Re-run `/define-design` — change the overall direction
|
||||
- Repeat until you approve the design (especially `ui-blueprint.json`)
|
||||
|
||||
### Step 5 — Generate the initial app: `/generate-app web | flutter | winui3`
|
||||
Scaffolds the app shell from the approved design: theme (from tokens), routes, screens, and
|
||||
reusable components. No feature logic yet.
|
||||
|
||||
### Step 6 — Plan milestones: `/plan-milestones`
|
||||
### Step 5 — Plan milestones: `/plan-milestones`
|
||||
Breaks the product into **phases** and milestones, and generates `docs/milestones/`:
|
||||
a `roadmap.md` overview plus **one file per phase** (`phase1-milestones.md`,
|
||||
`phase2-milestones.md`, …). Each phase file lists its milestones and **the features they
|
||||
contain** — each feature sized for exactly one `/add-feature` run, with acceptance criteria and a
|
||||
ready-to-run command. Phase 1 delivers the MVP; later phases build on it by priority and dependency.
|
||||
ready-to-run command. **Milestone 01 is always "App Shell Generation"**: it scaffolds the initial
|
||||
app from the approved design (theme from tokens, one screen per blueprint entry, routes, reusable
|
||||
components — no feature logic) plus the Playwright smoke spec; there is no separate generate-app
|
||||
step. Phase 1 delivers the MVP; later phases build on it by priority and dependency.
|
||||
|
||||
### Step 7 — Implement the milestones
|
||||
### Step 6 — Implement the milestones
|
||||
|
||||
Two ways to work through the plan:
|
||||
|
||||
@ -74,7 +73,7 @@ A fully autonomous loop, one feature per run. Each run:
|
||||
5. Writes Playwright E2E tests for the feature's acceptance criteria, then runs `npm test`, `npm run lint`, `npm run typecheck`, and `npm run test:e2e` until green
|
||||
6. Records a retrospective, reconciles all six `docs/` documents, and checks the feature off in its phase file
|
||||
|
||||
### Step 8 — Repeat and maintain
|
||||
### Step 7 — Repeat and maintain
|
||||
- Remaining phases → `/execute-milestones <next phase file>`, or feature by feature with `/add-feature <feature>`
|
||||
- UI changes → `/update-design <change>` first, then `/add-feature`
|
||||
- Re-planning → re-run `/plan-milestones` or edit `docs/milestones/` in conversation
|
||||
@ -87,7 +86,7 @@ in sync with the code.
|
||||
## E2E Testing (Playwright)
|
||||
|
||||
Every verification step in this boilerplate includes end-to-end tests. The standard verification
|
||||
sequence — used by `/add-feature`, `/execute-milestones`, and `/generate-app` — is:
|
||||
sequence — used by `/add-feature` and `/execute-milestones` — is:
|
||||
|
||||
```bash
|
||||
npm test # unit tests
|
||||
@ -103,7 +102,7 @@ How it works (defined in the `e2e-testing` skill):
|
||||
failure), and adds the `test:e2e` script.
|
||||
- **Tests are derived from acceptance criteria**: each feature gets `e2e/[feature].spec.ts` with
|
||||
one test per acceptance criterion, written before verification runs.
|
||||
- **The app shell has a smoke spec**: `/generate-app` creates `e2e/app-shell.spec.ts`, which
|
||||
- **The app shell has a smoke spec**: the App Shell milestone (milestone 01) creates `e2e/app-shell.spec.ts`, which
|
||||
checks that the shell renders and every route in `ui-blueprint.json` navigates.
|
||||
- **Blueprint-driven locators**: tests navigate by the blueprint's routes and use semantic
|
||||
locators (`getByRole`, `getByLabel`) — no CSS/XPath tied to implementation details, no fixed waits.
|
||||
@ -150,8 +149,7 @@ claude
|
||||
> /setup-project
|
||||
> /define-design
|
||||
> /update-design [refinement] # repeat until the design is approved
|
||||
> /generate-app web # or flutter | winui3
|
||||
> /plan-milestones
|
||||
> /plan-milestones # milestone 01 = app shell generation
|
||||
> /execute-milestones phase1-milestones.md # one phase at a time, or:
|
||||
> /add-feature [feature name] # one feature at a time
|
||||
```
|
||||
@ -165,8 +163,7 @@ See [Development Workflow (Step by Step)](#development-workflow-step-by-step) ab
|
||||
| `/setup-project` | Create the six persistent documents automatically | `/setup-project` |
|
||||
| `/define-design` | Create the UI/UX design spec under `docs/design/` | `/define-design` |
|
||||
| `/update-design` | Refine the design before generation, or update it when a feature changes the UI | `/update-design add a profile screen` |
|
||||
| `/generate-app` | Scaffold the initial app for a target platform | `/generate-app web` |
|
||||
| `/plan-milestones` | Plan phases and milestones; generates one `phase[N]-milestones.md` per phase | `/plan-milestones 2 phases, MVP first` |
|
||||
| `/plan-milestones` | Plan phases and milestones; generates one `phase[N]-milestones.md` per phase (milestone 01 = App Shell Generation) | `/plan-milestones 2 phases, MVP first` |
|
||||
| `/execute-milestones` | Execute one phase file: its milestones one by one, with separate steering documents per milestone (file argument required) | `/execute-milestones phase1-milestones.md` |
|
||||
| `/add-feature` | Implement a feature end-to-end (autonomous) | `/add-feature User profile editing` |
|
||||
| `/review-docs` | Detailed document review via subagent | `/review-docs docs/architecture.md` |
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
# Design Specification (`docs/design/`)
|
||||
|
||||
This directory holds the project's **UI/UX design specification**. It is created and maintained by the `/define-design` and `/update-design` commands and consumed by `/generate-app` and `/add-feature`.
|
||||
This directory holds the project's **UI/UX design specification**. It is created and maintained by the `/define-design` and `/update-design` commands and consumed by the App Shell milestone (milestone 01) and `/add-feature`.
|
||||
|
||||
## Source of truth
|
||||
|
||||
@ -16,6 +16,7 @@ Generated UI must follow `design-tokens.json` — no hard-coded values.
|
||||
|
||||
```
|
||||
docs/design/
|
||||
├── screen-inventory.md # Exhaustive screen checklist derived from the PRD (built first)
|
||||
├── design-brief.md # UI/UX direction (human-readable, concrete)
|
||||
├── design-tokens.json # Styling values (color, type, spacing, radius, …)
|
||||
├── ui-blueprint.json # Source of truth: screens, components, routes, actions
|
||||
@ -28,6 +29,9 @@ docs/design/
|
||||
|
||||
## File purposes
|
||||
|
||||
### `screen-inventory.md`
|
||||
The exhaustive checklist of every screen the requirements imply — built first, before any other design file. Derived from every PRD user story walked end-to-end, CRUD coverage per entity (list/detail/create/edit/delete, modals included), and supporting screens, ending with a story→screen traceability table. Every entry must exist in `ui-blueprint.json`.
|
||||
|
||||
### `design-brief.md`
|
||||
Overall UI/UX direction: target users, design concept, visual mood, layout/navigation principles, accessibility, platform-specific notes, preferred styles, and styles to avoid.
|
||||
|
||||
@ -52,11 +56,11 @@ Low-fidelity wireframes, one per screen in `ui-blueprint.json`, named `<screen-i
|
||||
```
|
||||
/setup-project → product/architecture docs
|
||||
/define-design → creates the files above
|
||||
/generate-app web | flutter | winui3 → scaffolds the app from these files
|
||||
/plan-milestones → milestone 01 (App Shell) scaffolds the app from these files
|
||||
/update-design → updates these files when a feature changes the UI
|
||||
/add-feature → reads these files before implementing; updates them first if the UI changes
|
||||
```
|
||||
|
||||
## Status
|
||||
|
||||
This directory is populated by running `/define-design`. Until then, the files above do not exist and `/generate-app` will ask you to run `/define-design` first.
|
||||
This directory is populated by running `/define-design`. Until then, the files above do not exist and milestone planning/execution will warn you to run `/define-design` first.
|
||||
|
||||
@ -39,8 +39,7 @@ One file per phase — the execution unit for `/execute-milestones`. Contains th
|
||||
```
|
||||
/setup-project → product/architecture docs
|
||||
/define-design → UI/UX design spec
|
||||
/generate-app → initial app shell
|
||||
/plan-milestones → creates the files above
|
||||
/plan-milestones → creates the files above (milestone 01 = App Shell Generation)
|
||||
/execute-milestones phase1-milestones.md → implements that phase's milestones one by one (one steering directory per milestone), updating statuses here
|
||||
/add-feature → implements one feature, then checks it off here
|
||||
```
|
||||
|
||||
Reference in New Issue
Block a user