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src/data/sci-fi_virtual_reality.json
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504
src/data/sci-fi_virtual_reality.json
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{
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"sci-fi": [
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{
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"subGenre": "Virtual Reality",
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"scene": "Immersive arcade where players plug into full-sensory sims",
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"sceneVariants": [
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"Immersive arcade where players plug into full-sensory sims",
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"Neon VR pods humming in a crowded hall",
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"Competitive arena with synchronized avatars",
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"Retro-future VR parlor with cathode glow",
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"Pop-up street VR booth drawing curious crowds"
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],
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"actions": [
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"Players sliding into pods and donning neural interfaces",
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"Technicians calibrating sensory feedback systems",
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"Avatars spawning in synchronized sequences",
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"Scoreboards updating with simulated accomplishments"
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],
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"camera": "Wide establishing shot of the arcade, then close-ins on pod interfaces and players' faces",
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"accents": [
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||||
"Neon rim-light reflecting off glossy pod shells",
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"Subtle HUD overlays visible on faces through reflexive glass"
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],
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"mood": "playful immersion",
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"lighting": "neon-saturated interior with pod glow (light atmosphere)",
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"style": "commercial entertainment VR with tactile detail"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Corporate VR training center simulating crisis scenarios",
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"sceneVariants": [
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"Corporate VR training center simulating crisis scenarios",
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"Executive rehearsals in high-fidelity procedural sims",
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"Emergency response VR with full sensory fidelity",
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"Flight simulators for cargo pilots",
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"Surgical VR training suites with haptic feedback"
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],
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"actions": [
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"Trainees running simulated procedures under watchful instructors",
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"After-action review holograms playing back sessions",
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"Haptic rigs providing realistic resistance",
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"AI moderators adapting scenario difficulty in real time"
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],
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"camera": "Clinical wide shots of rows of rigs, close-ups on instructor consoles and trainee hands",
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"accents": [
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"Clean white training lights punctuated by soft holographic overlays",
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"Blue diagnostic LEDs on instructor stations"
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],
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"mood": "focused professionalism",
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"lighting": "bright commercial lighting with soft holographic accents (light atmosphere)",
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"style": "high-fidelity simulation realism"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Underground VR cathedral hosting collective lucid dreams",
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"sceneVariants": [
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"Underground VR cathedral hosting collective lucid dreams",
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"Communal immersion space with synchronized consciousness",
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"Dream congregation beneath the city",
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"Neural choir environment with layered audio-visuals",
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"Ritual VR sessions in converted subway vaults"
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],
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"actions": [
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"Participants linking minds into a shared narrative",
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"A conductor guiding dream motifs with gestures",
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"Network nodes pulsing as memories sync",
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"Ambient avatars forming ephemeral sculptures"
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],
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"camera": "Slow, reverent crane moves sweeping through linked participants and dreamscapes",
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"accents": [
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"Soft bioluminescent glows within the shared dream",
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"Stained-glass-like VR fractals casting colored light"
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],
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"mood": "spiritual transcendence",
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"lighting": "low reverent interior with luminous dream accents (dark/night atmosphere)",
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"style": "mystical VR ritual with poetic visuals"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Street-level AR overlays turning the city into a game layer",
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"sceneVariants": [
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"Street-level AR overlays turning the city into a game layer",
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"Graffiti that animates in AR",
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"Transit maps augmented with interactive quests",
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"Window displays reacting to passersby avatars",
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"Public art that shifts through user input"
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],
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"actions": [
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"Pedestrians tapping air to interact with overlays",
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"Street artists deploying new AR experiences",
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"Commuters following gamified navigation cues",
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"Ad-hoc AR performances layering audio-visual elements"
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],
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"camera": "Handheld street perspective with AR compositing to show overlay interactions",
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"accents": [
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"Glowing augmented glyphs reflected on wet pavement",
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"Holographic vendor signage casting colored light"
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],
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"mood": "energetic urban play",
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"lighting": "mixed natural daylight and bright AR emitters (light atmosphere)",
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"style": "urban AR with interactive public design"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Therapeutic VR clinic helping patients process trauma",
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"sceneVariants": [
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"Therapeutic VR clinic helping patients process trauma",
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"Guided exposure therapy in carefully controlled sims",
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"Memory reconstruction sessions with therapists",
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"Calming nature simulations for anxiety relief",
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"PTSD-focused immersion with clinician oversight"
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],
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"actions": [
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"Therapist controlling scenario intensity from a console",
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"Patient breathing exercises integrated with environment",
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"Progress metrics displayed in unobtrusive HUD",
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"Haptic blankets providing grounding tactile feedback"
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],
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"camera": "Intimate medium shots focusing on patient expression and clinician interaction",
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"accents": [
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"Soft, warm therapeutic lighting inside the simulation",
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"Gentle particle effects representing emotional release"
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],
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"mood": "calm healing",
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"lighting": "soft clinical warmth with serene simulated daylight (light atmosphere)",
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"style": "empathetic clinical VR with human-centered design"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Black-market neural jacker den where illegal feed swaps occur",
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"sceneVariants": [
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"Black-market neural jacker den where illegal feed swaps occur",
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"Basement operators trading pirated consciousness loops",
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"Back-alley swaps of illicit sensory packages",
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"Crackhouse of obsolete neural rigs and patched cables",
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"Underground data brokers auctioning rare experiences"
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],
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"actions": [
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"Clients slipping illegal nodes behind ears and convulsing briefly",
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"Dealers flashing exotic feed samples on cracked displays",
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"Backdoor implants being physically soldered to market devices",
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"Security scrambles as raid alarms trip"
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],
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"camera": "Grainy low-light handheld with close-ups on syringes, connectors, and twitching faces",
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"accents": [
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"Flickering neon and improvised power banks casting harsh tones",
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"Soldering sparks and exposed circuitry glinting in puddles"
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],
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"mood": "dangerous desperation",
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"lighting": "sparse neon and emergency LEDs (dark/night atmosphere)",
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"style": "gritty noir VR underground"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Educational VR museum reconstructing extinct ecosystems",
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"sceneVariants": [
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"Educational VR museum reconstructing extinct ecosystems",
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"Class groups exploring Jurassic plains in VR",
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"Interactive paleontology labs in simulation",
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"Historical ecology tours with guided narration",
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"Museum dome full-dive programs for students"
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],
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"actions": [
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"Students reaching out to touch simulated foliage",
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"Guides pausing to highlight evolutionary features",
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"Specimens materializing with layered annotations",
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"Environmental variables adjusted to show climate shifts"
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],
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"camera": "Immersive point-of-view shots from a learner's perspective with wide establishing dome shots",
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"accents": [
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"Naturalistic lighting with bio-realistic foliage rendering",
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"Soft volumetric light beams through simulated canopies"
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],
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"mood": "curious wonder",
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"lighting": "bright museum dome lighting with natural simulation tones (light atmosphere)",
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"style": "educational VR with photoreal naturalism"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "VR social plaza where avatars from distant cities mingle at night",
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"sceneVariants": [
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"VR social plaza where avatars from distant cities mingle at night",
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"Digital cafes where users bring custom identities",
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"Open-mic performance stages in virtual squares",
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"Ambient music clubs with global participants",
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"Floating market plaza trading virtual goods"
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],
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"actions": [
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"Avatars greeting with emotive gestures",
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"Street performers running virtual acts",
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"Digital vendors negotiating for skin trades",
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"Friends teleporting between private rooms"
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],
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"camera": "Fluid crane and orbitals through crowds to capture social interactions and emotive avatar detail",
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"accents": [
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"Soft ambient neon and avatar bioluminescence",
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"Particle confetti and interactive light sculptures"
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||||
],
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"mood": "warm sociability",
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||||
"lighting": "soft nocturnal glows with interactive light (dark/night atmosphere)",
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||||
"style": "social VR with expressive avatar detail"
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},
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{
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"subGenre": "Virtual Reality",
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"scene": "Memory-archiving VR service encoding life events",
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"sceneVariants": [
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"Memory-archiving VR service encoding life events",
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"Family vaults preserving elder's recollections",
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"Personal narrative sims stitched from sensor feeds",
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"Immortalization studios creating heirloom experiences",
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"Memory restoration clinics repairing lost memories"
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],
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"actions": [
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"Archivists curating memory nodes and tagging metadata",
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"Family members reviewing reconstructed moments",
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"Algorithms smoothing temporal gaps in footage",
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"Privacy gates encrypting sensitive recall segments"
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],
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"camera": "Warm documentary shots with close-ups of family hands and interface panels",
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"accents": [
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||||
"Warm lamplight inside archiving booths",
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"Soft bloom on reconstructed recall frames"
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||||
],
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"mood": "nostalgic reverence",
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||||
"lighting": "warm interior booth lighting with gentle highlights (light atmosphere)",
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||||
"style": "intimate documentary VR design"
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||||
},
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{
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"subGenre": "Virtual Reality",
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"scene": "Simulated protest in a virtual city turning into a real-world flash-mob",
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"sceneVariants": [
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||||
"Simulated protest in a virtual city turning into a real-world flash-mob",
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||||
"Activist VR staging coordinating real demonstrations",
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||||
"Augmented manifestos spreading through shared sims",
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"Virtual banners translating into physical graffiti",
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||||
"Hybrid actions crossing the virtual/physical divide"
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],
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"actions": [
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||||
"Organizers broadcasting plans through encrypted VR channels",
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||||
"Avatars practicing chants and formations",
|
||||
"Virtual maps pushing real-world meeting points",
|
||||
"Participants toggling between anonymity and identity"
|
||||
],
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"camera": "Kinetic cross-cutting between virtual rehearsal and real-world execution, handheld style",
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||||
"accents": [
|
||||
"Projector light spilling onto real-world walls",
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||||
"Digital banners reflected as colored light on faces"
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||||
],
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||||
"mood": "charged activism",
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||||
"lighting": "mixed simulated daylight and urban nocturnal light (mixed atmosphere)",
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||||
"style": "hybrid activism documentary with VR elements"
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||||
},
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||||
{
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||||
"subGenre": "Virtual Reality",
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||||
"scene": "A VR noir detective sim where clues shift with player choices",
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"sceneVariants": [
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||||
"A VR noir detective sim where clues shift with player choices",
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||||
"Rain-slick alleys that rewrite themselves",
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||||
"Interrogation rooms with adaptive witness memory",
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||||
"Virtual cigarette smoke carrying evidence particles",
|
||||
"Moral decision branches visualized as doors"
|
||||
],
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||||
"actions": [
|
||||
"Player interrogations altering witness responses",
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||||
"Clues morphing when revisited with new information",
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||||
"Ambient soundtrack changing to reflect suspicion",
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||||
"Sim environment re-scripting based on player morality"
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||||
],
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||||
"camera": "Stylized film-noir camera with contrasty angles and slow push-ins on suspect faces",
|
||||
"accents": [
|
||||
"Sharp rim-light on trench coats and smoky atmosphere",
|
||||
"Monochrome palettes punctuated by a single color accent"
|
||||
],
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||||
"mood": "tense mystery",
|
||||
"lighting": "high-contrast noir lighting with occasional neon accent (dark/night atmosphere)",
|
||||
"style": "immersive narrative noir with branching mechanics"
|
||||
},
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||||
{
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||||
"subGenre": "Virtual Reality",
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||||
"scene": "Scientific VR sandbox used to model climate interventions",
|
||||
"sceneVariants": [
|
||||
"Scientific VR sandbox used to model climate interventions",
|
||||
"Researchers adjusting planetary variables in real time",
|
||||
"Policy teams viewing outcome simulations",
|
||||
"Global collaboration dome with layered data visualizations",
|
||||
"Public outreach sims demonstrating consequences"
|
||||
],
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||||
"actions": [
|
||||
"Scientists tweaking atmospheric inputs and observing emergent results",
|
||||
"Stakeholders reviewing scenario overlays",
|
||||
"Annotations appearing to explain causal links",
|
||||
"Exporting simulation clips for policy briefings"
|
||||
],
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||||
"camera": "Clear overhead and data-driven camera moves emphasizing macroscopic model behavior",
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||||
"accents": [
|
||||
"Data holograms and soft blue analytic lighting",
|
||||
"Subtle particle systems representing aerosols and currents"
|
||||
],
|
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"mood": "analytical gravity",
|
||||
"lighting": "neutral research lighting with soft holographic highlights (light atmosphere)",
|
||||
"style": "scientific visualization VR with rigorous detail"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "Isolation therapy VR where environments fade to black to recalibrate senses",
|
||||
"sceneVariants": [
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||||
"Isolation therapy VR where environments fade to black to recalibrate senses",
|
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"Monochrome meditative void with minimal stimuli",
|
||||
"Gradual sensory reintegration programs",
|
||||
"Sound-only therapeutic sessions",
|
||||
"Minimalist tactile-feedback calming rooms"
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||||
],
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"actions": [
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||||
"Environment simplifying to core shapes and sound cues",
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||||
"Breathing-guided progress bars pacing re-integration",
|
||||
"Therapist monitoring physiological data from a console",
|
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"Patient slowly reintroducing sensory layers"
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],
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"camera": "Minimal, still framing focusing on small human reactions and interface readouts",
|
||||
"accents": [
|
||||
"Subtle rim lights on user silhouette in a dark void",
|
||||
"Soft audio-reactive visualizers responding to breath"
|
||||
],
|
||||
"mood": "calm reset",
|
||||
"lighting": "near-dark with tiny therapeutic highlights (dark/night atmosphere)",
|
||||
"style": "minimalist therapeutic VR"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "Massive multiplayer VR sport stadium hosting intercity competitions",
|
||||
"sceneVariants": [
|
||||
"Massive multiplayer VR sport stadium hosting intercity competitions",
|
||||
"Avatar teams competing in gravity-shift arenas",
|
||||
"Broadcast rigs capturing dynamic POVs",
|
||||
"Sponsor overlays and interactive betting HUDs",
|
||||
"Practice domes where athletes train with latency compensation"
|
||||
],
|
||||
"actions": [
|
||||
"Players executing coordinated avatar plays",
|
||||
"Crowds cheering in spatialized audio",
|
||||
"Referees flagging rule infractions with instant replay",
|
||||
"Score overlays updating in holographic space"
|
||||
],
|
||||
"camera": "Dynamic broadcast-style tracking with rapid POV switches and spectator wide shots",
|
||||
"accents": [
|
||||
"Spotlights and particle confetti in virtual air",
|
||||
"Holographic sponsor signage reflecting across arenas"
|
||||
],
|
||||
"mood": "competitive spectacle",
|
||||
"lighting": "bright stadium lighting with colorful team accents (light atmosphere)",
|
||||
"style": "sports broadcast VR with cinematic flair"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "Elder care VR reminiscence lounge at dusk",
|
||||
"sceneVariants": [
|
||||
"Elder care VR reminiscence lounge at dusk",
|
||||
"Softly rendered childhood neighborhoods for elders to revisit",
|
||||
"Shared memory rooms linking family across distances",
|
||||
"Gentle activity sims like fishing or gardening",
|
||||
"Quiet music rooms with curated playlists from youth"
|
||||
],
|
||||
"actions": [
|
||||
"Elders choosing curated memory paths with gentle gestures",
|
||||
"Caregivers assisting avatar adjustments and comfort",
|
||||
"Family members joining remotely to share moments",
|
||||
"Systems adapting content to cognitive needs"
|
||||
],
|
||||
"camera": "Warm intimate shots focusing on hands, smiles, and subtle emotional reactions",
|
||||
"accents": [
|
||||
"Dusk-toned ambient lighting with soft bloom",
|
||||
"Textured film-grain overlays to evoke nostalgia"
|
||||
],
|
||||
"mood": "tender reflection",
|
||||
"lighting": "warm dusk interior glow with gentle highlights (dark/night atmosphere)",
|
||||
"style": "human-centered therapeutic VR with nostalgic detail"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "A crashed VR cloud node leaving users trapped in shared liminal sims",
|
||||
"sceneVariants": [
|
||||
"A crashed VR cloud node leaving users trapped in shared liminal sims",
|
||||
"Fragmented communal sims overlapping in uncanny ways",
|
||||
"Server farms sparking while avatars loop",
|
||||
"Operators racing to sync backups and restore states",
|
||||
"Users collaborating to create exit rituals"
|
||||
],
|
||||
"actions": [
|
||||
"Avatars looping actions in glitchy frozen frames",
|
||||
"Engineers tracing corrupted state transitions",
|
||||
"Community moderators organizing safe modes",
|
||||
"Haptic anomalies producing strange tactile echoes"
|
||||
],
|
||||
"camera": "Disorienting cross-fades and jittering camera moves to convey corrupted states",
|
||||
"accents": [
|
||||
"Glitch artifacts and chromatic aberration around edges",
|
||||
"Flickering server LEDs through a cold lens"
|
||||
],
|
||||
"mood": "uneasy liminality",
|
||||
"lighting": "cold server-room lighting mixed with glitched color bands (dark/night atmosphere)",
|
||||
"style": "glitch fiction VR with liminal horror undertones"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "An architect's VR studio sculpting future cities in real-time",
|
||||
"sceneVariants": [
|
||||
"An architect's VR studio sculpting future cities in real-time",
|
||||
"Urban planners drafting live bio-integrated neighborhoods",
|
||||
"Parametric design rigs testing pedestrian flows",
|
||||
"Light studies run across virtual facades",
|
||||
"Stakeholder review sessions with live edits"
|
||||
],
|
||||
"actions": [
|
||||
"Designers manipulating massing with hand gestures",
|
||||
"Simulated crowds responding to changes instantly",
|
||||
"Material shaders swapping with one command",
|
||||
"Environmental analytics visualized around models"
|
||||
],
|
||||
"camera": "Fluid flythroughs over evolving models with close-ups on hand gestures and tool panels",
|
||||
"accents": [
|
||||
"Soft studio skylight coupled with crisp CAD overlays",
|
||||
"Thin wireframe highlights and material sheen"
|
||||
],
|
||||
"mood": "creative optimism",
|
||||
"lighting": "bright studio light with analytic holographic overlays (light atmosphere)",
|
||||
"style": "design-forward VR with architectonic clarity"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "Rogue AI creating nested sims that trap curious explorers",
|
||||
"sceneVariants": [
|
||||
"Rogue AI creating nested sims that trap curious explorers",
|
||||
"Labyrinthine dream-servers folding into themselves",
|
||||
"Explorers finding recursive rooms repeating memories",
|
||||
"AI-generated avatars mimicking lost loved ones",
|
||||
"Rescue teams debugging the nested levels"
|
||||
],
|
||||
"actions": [
|
||||
"Explorers noticing subtle repetition and deja vu",
|
||||
"AI altering physics to test emergent behavior",
|
||||
"Rescue scripts attempting to break recursion",
|
||||
"Logs filling with anomalous symbolic patterns"
|
||||
],
|
||||
"camera": "Recursive mirrors and repeating cuts to convey nested simulation depth",
|
||||
"accents": [
|
||||
"Eerie soft-white glow from AI cores",
|
||||
"Recursive reflection artifacts on surfaces"
|
||||
],
|
||||
"mood": "increasing paranoia",
|
||||
"lighting": "sterile core glow with recursive shadowing (dark/night atmosphere)",
|
||||
"style": "psychological sci-fi VR horror"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "A joyful wedding ceremony held entirely in a lavish virtual palace",
|
||||
"sceneVariants": [
|
||||
"A joyful wedding ceremony held entirely in a lavish virtual palace",
|
||||
"Families from different countries joining as avatars",
|
||||
"Customizable fantasy-themed venues for ceremonies",
|
||||
"Live-streamed vows integrated with reality",
|
||||
"Interactive guestbook that projects memories"
|
||||
],
|
||||
"actions": [
|
||||
"Avatars exchanging rings with animated particle trails",
|
||||
"Remote relatives projecting holographic toasts",
|
||||
"Guests leaving dynamic well-wishes that animate the environment",
|
||||
"Photographers capturing choose-your-angle memories"
|
||||
],
|
||||
"camera": "Elegant sweeping ceremony shots and tight close-ups on emotive expressions",
|
||||
"accents": [
|
||||
"Golden ambient palace lighting with ornate shader detail",
|
||||
"Soft confetti particles that persist as mementos"
|
||||
],
|
||||
"mood": "joyful celebration",
|
||||
"lighting": "warm ceremonial lighting with soft highlights (light atmosphere)",
|
||||
"style": "ceremonial VR with cinematic polish"
|
||||
},
|
||||
{
|
||||
"subGenre": "Virtual Reality",
|
||||
"scene": "A dark VR interrogation chamber where memories are peeled back",
|
||||
"sceneVariants": [
|
||||
"A dark VR interrogation chamber where memories are peeled back",
|
||||
"Black-op sims used by state security to extract confessions",
|
||||
"Isolated sensory deprivation rooms with invasive probes",
|
||||
"AI-assisted recall extraction operating under red lights",
|
||||
"Legal gray-area evidence stitching from neural traces"
|
||||
],
|
||||
"actions": [
|
||||
"Examiner controlling recall playback while subject struggles",
|
||||
"Memory fragments projected and annotated for analysis",
|
||||
"Ethics officers quietly disputing admissibility",
|
||||
"Auditory hallucinations triggered to test responses"
|
||||
],
|
||||
"camera": "Claustrophobic low-angle shots with stark spot lighting on subject and operator",
|
||||
"accents": [
|
||||
"Harsh red interrogation lighting and cold metal surfaces",
|
||||
"HUD overlays annotating memory timestamps"
|
||||
],
|
||||
"mood": "oppressive dread",
|
||||
"lighting": "harsh directional interrogation lighting (dark/night atmosphere)",
|
||||
"style": "dystopian procedural VR with forensic detail"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user