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src/data/horror_and_mystery_dark_alleys.json
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src/data/horror_and_mystery_dark_alleys.json
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[
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{
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"subGenre": "Dark Alleys",
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"scene": "Narrow brick alley with a single leaking gutter and a flickering neon sign above",
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"sceneVariants": [
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"Narrow brick alley with a single leaking gutter and a flickering neon sign above",
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"A dumpster lid half-open with a stray cat slinking by",
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"Wet cobbles reflecting fractured light",
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"Posters peeling from a lamppost",
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"A bicycle chained to a rusted grate"
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],
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"actions": [
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"Neon stutters and leaves a colored smear on the puddles",
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"Footsteps echo briefly then fade into the damp",
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"A shadow leans from a doorway and retreats when seen",
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"A tin can rolls and stops near a drain as if placed"
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],
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"camera": "Low wet-angle tracking with sudden high-contrast inserts",
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"accents": [
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"neon micro-highlights on puddle ripples",
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"brick micro-highlights on rain-dark crevices"
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],
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"mood": "urban unease",
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"lighting": "flickering neon with deep ambient shadow",
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"style": "gritty nocturne"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Service alley behind a closed nightclub where muffled bass leaks through service doors",
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"sceneVariants": [
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"Service alley behind a closed nightclub where muffled bass leaks through service doors",
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"Discarded flyers stuck to grease-splashed walls",
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"A stack of empty crates and a hose coiled",
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"A performer’s shoe left in a corner",
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"Steam billowing from a kitchen hatch"
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],
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"actions": [
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"Bass throbs sync with a single flickering security light",
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"A crate top slides and reveals a folded costume",
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"Steam forms faces briefly that dissolve",
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"A discarded shoe nudges an empty cigarette pack"
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],
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"camera": "Handheld slow glide with low performer-shoe macro",
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"accents": [
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"steam micro-highlights in low light",
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"metal micro-highlights on crate rims"
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],
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"mood": "backstage menace",
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"lighting": "pulsing club spill with cool back shadow",
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"style": "noir behind-the-scenes"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Misty alley near the river where shipping containers cast imposing silhouettes",
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"sceneVariants": [
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"Misty alley near the river where shipping containers cast imposing silhouettes",
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"A narrow gap between containers leading to water",
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"Faint industrial glow from distant cranes",
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"A floating bottle drifting at the edge",
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"Rust flakes along a chain-link fence"
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],
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"actions": [
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"Mist curls between container edges revealing and hiding footprints",
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"A bottle bumps the quay then drifts away",
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"A distant horn harmonizes with dripping water",
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"Foreshore algae glows faintly under a wet slab"
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],
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"camera": "Long lens along container seam with waterline inserts",
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"accents": [
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"rust micro-highlights on corrugated metal",
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"water micro-highlights on wet concrete"
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],
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"mood": "industrial hush",
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"lighting": "diffuse mist with distant industrial dots",
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"style": "liminal waterfront"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Alley market at midnight where a lone vendor folds up tarpaulins and strange goods glint",
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"sceneVariants": [
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"Alley market at midnight where a lone vendor folds up tarpaulins and strange goods glint",
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"A row of cloth awnings with signs in unknown script",
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"An unplugged lantern still warm to the touch",
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"Sacks of spices giving off faint smoke",
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"A stray radio playing an old station"
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],
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"actions": [
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"Goods shift positions slightly when no one watches",
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"A scent of spice suddenly sharpens into memory for a passing shopper",
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"A radio selects a single song that causes a vendor’s hand to pause",
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"A tarpaulin flutters though no wind blows"
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],
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"camera": "Market-close wide to vendor-hand closeups",
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"accents": [
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"fabric micro-highlights on tarpaulin weave",
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"spice micro-highlights catching light particles"
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],
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"mood": "furtive commerce",
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"lighting": "warm late-night with deep pockets of dark",
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"style": "market mystique"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Garbage-strewn alley where a flickering streetlamp casts long fingered shadows",
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"sceneVariants": [
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"Garbage-strewn alley where a flickering streetlamp casts long fingered shadows",
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"Cardboard mounds and spilled refuse",
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"A prowling dog nosing near a black bag",
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"Scattered food wrappers damp with drizzle",
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"Graffiti tags layering over older ones"
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],
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"actions": [
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"Rats scatter into the darkness on a sudden clatter",
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"Lamp flickers and briefly reveals a figure behind a curtain",
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"Wrappers swirl into a whispering pattern",
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"A stray shoe is nudged to the side as if by a passing foot"
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],
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"camera": "Low-angle handheld with sudden jump-cut to lamp bulb",
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"accents": [
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"wet paper micro-highlights",
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"metal micro-highlights on hidden cans"
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],
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"mood": "raw edge",
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"lighting": "lonely lamp with deep gutter shadows",
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"style": "urban survival vignette"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Narrow passage that ends at a locked iron gate with scratches and fresh tape",
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"sceneVariants": [
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"Narrow passage that ends at a locked iron gate with scratches and fresh tape",
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"Lockbox bolted to a post",
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"A handprint in wet paint at knee height",
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"A discarded map with a circled X",
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"A cigarette stub crushed with care"
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],
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"actions": [
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"Gate rattles in a cadence matching distant footsteps",
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"Fresh scratches steam faintly in cold air",
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"Map page flutters to reveal a new circled mark",
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"A cigarette ember glows then dies on the pavement"
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],
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"camera": "Push to gate with tight metal and scratch macro",
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"accents": [
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"iron micro-highlights on bolt faces",
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"paper micro-highlights on map fibers"
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],
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"mood": "blocked passage",
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"lighting": "cold spill with small warm highlights",
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"style": "threshold tension"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Service tunnel with vents and a distant fluorescent hum, wet with condensation",
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"sceneVariants": [
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"Service tunnel with vents and a distant fluorescent hum, wet with condensation",
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"Utility pipes with taped repairs",
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"A ladder leading up to a manhole",
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"A trail of shoe prints in wet dust",
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"An abandoned toolbox leaking oil"
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],
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"actions": [
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"Fluorescent hum fluctuates and causes lights to flicker in sequence",
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"A vent grate briefly warms as if breathing",
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"Footprints vanish halfway along the trail",
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"Oil sheen rearranges into a faint map"
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],
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"camera": "Narrow tunnel tracking with pipe-level macro",
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"accents": [
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"pipe micro-highlights on condensate beads",
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"oil micro-highlights on sheen patterns"
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],
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"mood": "subterranean unease",
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"lighting": "strobing fluorescent with dark periphery",
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"style": "industrial claustrophobia"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Alley under an overpass where city hum becomes a low drone and pigeons cluster on rebar",
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"sceneVariants": [
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"Alley under an overpass where city hum becomes a low drone and pigeons cluster on rebar",
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"Concrete pillars stained with runoff",
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"A spray-painted arrow pointing deeper",
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"A puddle with oil rainbows",
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"A discarded transit card half-buried"
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],
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"actions": [
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"Pigeons startle as a low drone harmonizes with the overhead traffic",
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"An arrow appears freshly painted though no hand seen",
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"Puddle ripples announce a passing shadow",
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"Transit card flips to show a new recent tap timestamp"
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],
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"camera": "Low concrete-level with high-overpass pulls",
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"accents": [
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"concrete micro-highlights on stained pillars",
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"oil micro-highlights on puddle sheen"
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],
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"mood": "underpass dread",
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"lighting": "hard overhead with long vertical shadow",
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"style": "structural noir"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Back-alley laundromat with a single working dryer and a row of abandoned baskets",
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"sceneVariants": [
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"Back-alley laundromat with a single working dryer and a row of abandoned baskets",
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"A cracked coin slot",
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"A faded 'last wash' sign",
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"A damp towel stuck on a line",
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"A flickering change machine"
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],
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"actions": [
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"Dryer drum winds a lonely rhythm that syncs to the building creak",
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"A basket tips and a single sock falls and never retrieved",
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"Change machine dispenses a single returned coin",
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"A towel slaps as if someone just walked past"
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],
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"camera": "Intimate laundromat inserts with drum-level macro",
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"accents": [
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"metal micro-highlights on dryer rim",
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"fabric micro-highlights on towel weave"
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],
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"mood": "lonely domestic",
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"lighting": "muted fluorescent with warm dryer glow",
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"style": "small-place uncanny"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Alley with an open manhole and ladder down to a hidden rail maintenance corridor",
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"sceneVariants": [
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"Alley with an open manhole and ladder down to a hidden rail maintenance corridor",
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"A reflective cone and safety tape",
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"A rusted ladder descending into black",
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"A discarded radio with static",
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"Fresh mud on the surrounding bricks"
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],
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"actions": [
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"Static from the radio coalesces into a tone then resolves",
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"Ladder creaks though no visible figure descends",
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"Mud patterns show alternating boot and claw impressions",
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"A faint light below pulses in time with distant rail hiss"
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],
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"camera": "Top-down manhole push with descending ladder macro",
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"accents": [
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"metal micro-highlights on ladder rungs",
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"mud micro-highlights on print edges"
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],
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"mood": "downward mystery",
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"lighting": "top spill with dark well below",
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"style": "subterranean transit noir"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Alley beside a shuttered arcade where prize machines glow in the dark",
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"sceneVariants": [
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"Alley beside a shuttered arcade where prize machines glow in the dark",
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"Stickers on the shutters from decades of visitors",
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"A prize plush half-visible through stacked boxes",
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"A cooling vent humming low",
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"A poster advertising a faded tournament"
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],
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"actions": [
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"Prize machines blink and reel though there's no power input",
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"A vent hum changes pitch to form a minor chord",
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"A poster's ink runs to form a new, illegible symbol",
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"A plush shifts slightly as if breathed on"
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],
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"camera": "Arcade-side glide with prize macro inserts",
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"accents": [
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"plush micro-highlights on fur glints",
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"glass micro-highlights on machine faces"
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],
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"mood": "childhood-tinged creep",
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"lighting": "neon glow with heavy shadow",
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"style": "forgotten play noir"
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},
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{
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"subGenre": "Dark Alleys",
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"scene": "Final hush: a narrow lane at dawn where alley doors close as the city exhales",
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"sceneVariants": [
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"Final hush: a narrow lane at dawn where alley doors close as the city exhales",
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"Morning paper knocked down in a small pile",
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"A single bicycle leaning against a wall now empty",
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"Steam rising from a sidewalk grate",
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"A merchant switching a 'closed' sign to 'open'"
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],
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"actions": [
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"Doors pull shut one by one in a quiet mechanical rhythm",
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"The alley exhales a soft warmth and the last shadow resolves",
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"A small paper flutters to the gutter aligning with a printed headline",
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"First morning light reveals small details missed in night"
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],
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"camera": "Slow pullback to reveal alley within waking city",
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"accents": [
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"paper micro-highlights on inked newsprint",
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"metal micro-highlights on shutter edges"
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],
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"mood": "transition to day",
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"lighting": "soft dawn with cool trailing shade",
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"style": "poetic urban ending"
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}
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]
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