{
    "sci-fi": [
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Neon-lit megacity in perpetual rain",
            "sceneVariants": [
                "Neon-lit megacity in perpetual rain",
                "Towering arcologies piercing smog layer",
                "Corporate districts with holographic advertisements",
                "Underground markets in abandoned subway",
                "Rooftop slums overlooking digital billboards"
            ],
            "actions": [
                "Holographic advertisements cycling through products",
                "Flying vehicles weaving between skyscrapers",
                "Steam rising from street-level food vendors",
                "Augmented reality interfaces flickering in crowds"
            ],
            "camera": "Vertical tracking shots emphasizing urban density with rain-slicked reflections and neon glow",
            "accents": [
                "Vibrant neon reflections on wet pavement",
                "Holographic displays casting colored light on faces"
            ],
            "mood": "dystopian atmosphere",
            "lighting": "neon-saturated darkness with rain reflections",
            "style": "cyberpunk noir with high-tech urban decay"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Corporate tower in midnight surveillance",
            "sceneVariants": [
                "Corporate tower in midnight surveillance",
                "Executive penthouse with city overview",
                "Security headquarters monitoring districts",
                "Data center processing citizen information",
                "Corporate boardroom planning urban control"
            ],
            "actions": [
                "Surveillance drones patrolling empty streets",
                "Security systems scanning pedestrian faces",
                "Corporate logos pulsing on building facades",
                "Executive transport landing on private helipads"
            ],
            "camera": "Authoritarian angles emphasizing corporate power and surveillance state control",
            "accents": [
                "Cold blue corporate lighting and security scanners",
                "Imposing architecture with surveillance equipment"
            ],
            "mood": "oppressive control",
            "lighting": "harsh corporate lighting against urban darkness",
            "style": "authoritarian architecture with surveillance technology"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Underground hacker den in digital shadows",
            "sceneVariants": [
                "Underground hacker den in digital shadows",
                "Abandoned warehouse converted to tech lab",
                "Hidden server farm in forgotten tunnels",
                "Resistance hideout in derelict building",
                "Black market tech shop in basement"
            ],
            "actions": [
                "Multiple screens displaying code and data streams",
                "Jury-rigged equipment humming with activity",
                "Encrypted communications being transmitted",
                "Surveillance countermeasures being deployed"
            ],
            "camera": "Intimate underground shots emphasizing rebellion and technological improvisation",
            "accents": [
                "Green terminal glow and improvised lighting",
                "Makeshift technology with exposed circuitry"
            ],
            "mood": "rebellious determination",
            "lighting": "terminal glow against underground darkness",
            "style": "underground tech with improvised cyberpunk aesthetics"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Street market in neon bazaar",
            "sceneVariants": [
                "Street market in neon bazaar",
                "Night market with augmented vendors",
                "Black market cybernetics stall",
                "Food court with holographic menus",
                "Tech repair shops in crowded alley"
            ],
            "actions": [
                "Vendors hawking illegal cybernetic implants",
                "Customers browsing holographic product catalogs",
                "Street food being prepared with high-tech equipment",
                "Security avoiding corrupt police patrols"
            ],
            "camera": "Bustling street-level shots emphasizing urban life and underground economy",
            "accents": [
                "Colorful market lighting and product displays",
                "Mix of high-tech and improvised street technology"
            ],
            "mood": "vibrant underground economy",
            "lighting": "mixed neon and improvised lighting creating colorful chaos",
            "style": "street-level cyberpunk with cultural diversity"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Luxury district in artificial daylight",
            "sceneVariants": [
                "Luxury district in artificial daylight",
                "Elite residential towers with climate control",
                "High-end shopping district with perfect weather",
                "Corporate executive housing with security",
                "Artificial park with synthetic nature"
            ],
            "actions": [
                "Climate control systems maintaining perfect conditions",
                "Luxury vehicles with autonomous navigation",
                "Elite citizens with premium augmentations",
                "Private security maintaining order and exclusivity"
            ],
            "camera": "Pristine shots emphasizing wealth disparity and artificial perfection",
            "accents": [
                "Perfect artificial lighting and climate effects",
                "Luxury materials and premium technology integration"
            ],
            "mood": "artificial perfection",
            "lighting": "controlled artificial daylight with premium ambiance",
            "style": "luxury cyberpunk with emphasis on wealth and technology"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Industrial zone in toxic fog",
            "sceneVariants": [
                "Industrial zone in toxic fog",
                "Manufacturing district with pollution clouds",
                "Chemical processing plants with warning lights",
                "Automated factories with minimal human presence",
                "Waste processing facilities in contaminated area"
            ],
            "actions": [
                "Automated machinery operating through toxic atmosphere",
                "Warning systems alerting to environmental hazards",
                "Industrial robots performing dangerous tasks",
                "Pollution control systems struggling with contamination"
            ],
            "camera": "Harsh industrial shots emphasizing environmental destruction and automation",
            "accents": [
                "Warning lights and hazard indicators",
                "Industrial machinery with environmental protection"
            ],
            "mood": "environmental dystopia",
            "lighting": "harsh industrial lighting through toxic atmosphere",
            "style": "industrial cyberpunk with environmental themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Transport hub in rush hour chaos",
            "sceneVariants": [
                "Transport hub in rush hour chaos",
                "Maglev station with commuter crowds",
                "Flying car traffic control center",
                "Underground transit system at capacity",
                "Teleportation terminal with quantum gates"
            ],
            "actions": [
                "Massive crowds moving through automated systems",
                "High-speed transport vehicles arriving and departing",
                "Traffic control AI managing complex flow patterns",
                "Commuters using augmented reality navigation"
            ],
            "camera": "Dynamic movement shots emphasizing urban transportation and crowd flow",
            "accents": [
                "Transportation lighting and information displays",
                "High-tech transit infrastructure with crowd management"
            ],
            "mood": "urban efficiency",
            "lighting": "bright transportation lighting with information displays",
            "style": "transportation cyberpunk with emphasis on urban mobility"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Entertainment district in virtual reality",
            "sceneVariants": [
                "Entertainment district in virtual reality",
                "VR arcade with immersive experiences",
                "Nightclub with augmented reality shows",
                "Gaming center with neural interfaces",
                "Virtual tourism hub with exotic destinations"
            ],
            "actions": [
                "Patrons experiencing immersive virtual worlds",
                "Holographic performers entertaining crowds",
                "Neural interface technology providing direct experiences",
                "Virtual reality systems creating impossible environments"
            ],
            "camera": "Immersive shots blending reality and virtual elements with dynamic lighting",
            "accents": [
                "Virtual reality lighting effects and holographic displays",
                "Entertainment technology with sensory enhancement"
            ],
            "mood": "escapist entertainment",
            "lighting": "dynamic entertainment lighting with virtual effects",
            "style": "entertainment cyberpunk with virtual reality integration"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Medical district in sterile illumination",
            "sceneVariants": [
                "Medical district in sterile illumination",
                "Cybernetic enhancement clinic with surgical suites",
                "Genetic modification laboratory with research",
                "Life extension facility with advanced treatments",
                "Neural augmentation center with brain interfaces"
            ],
            "actions": [
                "Advanced medical procedures being performed",
                "Cybernetic implants being installed and calibrated",
                "Genetic therapies being administered",
                "Neural interfaces being connected and tested"
            ],
            "camera": "Clinical shots emphasizing medical technology and human enhancement",
            "accents": [
                "Sterile medical lighting and surgical equipment",
                "Advanced medical technology with human integration"
            ],
            "mood": "clinical enhancement",
            "lighting": "bright sterile medical lighting with precision equipment",
            "style": "medical cyberpunk with human augmentation themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Slum district in perpetual darkness",
            "sceneVariants": [
                "Slum district in perpetual darkness",
                "Abandoned residential blocks with squatters",
                "Refugee camps with makeshift technology",
                "Gang territory with improvised defenses",
                "Forgotten neighborhoods with failing infrastructure"
            ],
            "actions": [
                "Residents using improvised technology for survival",
                "Gang members patrolling territory with weapons",
                "Makeshift power systems providing minimal electricity",
                "Community leaders organizing mutual aid"
            ],
            "camera": "Gritty street-level shots emphasizing poverty and resilience in urban decay",
            "accents": [
                "Improvised lighting and makeshift technology",
                "Urban decay with signs of human adaptation"
            ],
            "mood": "desperate resilience",
            "lighting": "minimal improvised lighting against urban darkness",
            "style": "dystopian cyberpunk with emphasis on social inequality"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Data center in quantum processing",
            "sceneVariants": [
                "Data center in quantum processing",
                "AI consciousness housing with neural networks",
                "Information storage facility with massive servers",
                "Quantum computing center with reality simulation",
                "Digital consciousness transfer laboratory"
            ],
            "actions": [
                "Quantum processors calculating impossible equations",
                "AI systems processing vast amounts of data",
                "Digital consciousness being transferred between systems",
                "Reality simulations being generated and maintained"
            ],
            "camera": "High-tech shots emphasizing digital consciousness and quantum computing",
            "accents": [
                "Quantum processing lighting and data visualization",
                "Advanced computing technology with consciousness themes"
            ],
            "mood": "digital transcendence",
            "lighting": "advanced computing lighting with quantum effects",
            "style": "consciousness cyberpunk with quantum computing themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Security checkpoint in dawn patrol",
            "sceneVariants": [
                "Security checkpoint in dawn patrol",
                "Border control with biometric scanning",
                "Corporate security perimeter with access control",
                "Police station with surveillance monitoring",
                "Military checkpoint with automated defenses"
            ],
            "actions": [
                "Biometric scanners verifying citizen identities",
                "Security personnel monitoring surveillance feeds",
                "Automated defense systems tracking movement",
                "Access control systems managing population flow"
            ],
            "camera": "Authoritarian shots emphasizing surveillance state and population control",
            "accents": [
                "Security lighting and surveillance equipment",
                "Authoritarian architecture with control technology"
            ],
            "mood": "authoritarian control",
            "lighting": "harsh security lighting with surveillance equipment",
            "style": "surveillance cyberpunk with authoritarian themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Rooftop garden in artificial ecosystem",
            "sceneVariants": [
                "Rooftop garden in artificial ecosystem",
                "Vertical farm with hydroponic systems",
                "Sky park with synthetic nature",
                "Corporate green space with climate control",
                "Community garden with shared resources"
            ],
            "actions": [
                "Automated systems maintaining artificial ecosystem",
                "Residents tending to community garden spaces",
                "Hydroponic systems producing food in urban environment",
                "Climate control maintaining perfect growing conditions"
            ],
            "camera": "Hopeful shots emphasizing human connection to nature in urban environment",
            "accents": [
                "Natural lighting mixed with artificial growing systems",
                "Green technology with environmental restoration"
            ],
            "mood": "environmental hope",
            "lighting": "natural daylight with artificial growing systems",
            "style": "eco-cyberpunk with environmental restoration themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Abandoned sector in digital ruins",
            "sceneVariants": [
                "Abandoned sector in digital ruins",
                "Derelict corporate campus with failing systems",
                "Ghost district with malfunctioning technology",
                "Quarantined zone with dangerous AI remnants",
                "Forgotten research facility with experimental tech"
            ],
            "actions": [
                "Malfunctioning holographic systems creating glitches",
                "Abandoned AI systems running obsolete programs",
                "Scavengers salvaging valuable technology",
                "Security systems operating without human oversight"
            ],
            "camera": "Haunting shots emphasizing technological abandonment and digital decay",
            "accents": [
                "Glitching displays and failing technology",
                "Abandoned architecture with technological remnants"
            ],
            "mood": "technological abandonment",
            "lighting": "failing artificial lighting with digital glitches",
            "style": "post-cyberpunk with technological archaeology themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Communication hub in information warfare",
            "sceneVariants": [
                "Communication hub in information warfare",
                "Media control center with propaganda systems",
                "Hacker collective coordinating digital resistance",
                "Corporate PR facility managing public opinion",
                "Underground radio station broadcasting truth"
            ],
            "actions": [
                "Information warfare systems spreading propaganda",
                "Hackers coordinating digital resistance operations",
                "Media manipulation systems controlling narratives",
                "Truth broadcasters evading corporate censorship"
            ],
            "camera": "Intense shots emphasizing information control and digital resistance",
            "accents": [
                "Information displays and communication equipment",
                "Digital warfare technology with propaganda themes"
            ],
            "mood": "information warfare",
            "lighting": "communication equipment lighting with information displays",
            "style": "information cyberpunk with media control themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Residential tower in social stratification",
            "sceneVariants": [
                "Residential tower in social stratification",
                "Luxury penthouse with city views",
                "Middle-class apartments with basic amenities",
                "Low-income housing with minimal services",
                "Social housing with community resources"
            ],
            "actions": [
                "Residents living in clearly stratified social layers",
                "Elevator systems restricting access by social class",
                "Amenities varying dramatically by floor level",
                "Community organizing across social boundaries"
            ],
            "camera": "Vertical shots emphasizing social stratification and class division",
            "accents": [
                "Lighting quality varying by social class level",
                "Architecture reflecting social and economic status"
            ],
            "mood": "social stratification",
            "lighting": "lighting quality reflecting social class divisions",
            "style": "social cyberpunk with class inequality themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Manufacturing district in automated production",
            "sceneVariants": [
                "Manufacturing district in automated production",
                "Robotic assembly lines with minimal human oversight",
                "3D printing facilities creating consumer goods",
                "Automated logistics systems managing distribution",
                "Quality control systems with AI inspection"
            ],
            "actions": [
                "Fully automated production systems operating continuously",
                "Robotic workers performing complex manufacturing tasks",
                "AI systems optimizing production efficiency",
                "Automated quality control ensuring product standards"
            ],
            "camera": "Industrial shots emphasizing automation and the displacement of human labor",
            "accents": [
                "Industrial lighting and automated equipment",
                "Manufacturing technology with minimal human presence"
            ],
            "mood": "automated efficiency",
            "lighting": "bright industrial lighting with automated systems",
            "style": "industrial cyberpunk with automation themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Education center in knowledge control",
            "sceneVariants": [
                "Education center in knowledge control",
                "Corporate training facility with skill programming",
                "Underground school teaching forbidden knowledge",
                "Virtual reality classroom with immersive learning",
                "Memory implant center with direct knowledge transfer"
            ],
            "actions": [
                "Students receiving direct knowledge implants",
                "Corporate education systems programming specific skills",
                "Underground educators teaching critical thinking",
                "Virtual reality systems providing immersive learning"
            ],
            "camera": "Educational shots emphasizing knowledge control and learning resistance",
            "accents": [
                "Educational lighting and learning technology",
                "Knowledge systems with information control themes"
            ],
            "mood": "educational control",
            "lighting": "educational lighting with information technology",
            "style": "educational cyberpunk with knowledge control themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Waste processing in environmental crisis",
            "sceneVariants": [
                "Waste processing in environmental crisis",
                "Recycling facility with molecular disassembly",
                "Pollution control center managing toxic cleanup",
                "Environmental restoration project with bio-tech",
                "Waste-to-energy plant with fusion processing"
            ],
            "actions": [
                "Advanced recycling systems breaking down waste molecularly",
                "Environmental cleanup robots working in toxic areas",
                "Bio-technology systems restoring damaged ecosystems",
                "Fusion systems converting waste into clean energy"
            ],
            "camera": "Environmental shots emphasizing ecological crisis and technological solutions",
            "accents": [
                "Environmental technology lighting and cleanup equipment",
                "Ecological restoration with advanced technology"
            ],
            "mood": "environmental restoration",
            "lighting": "environmental technology lighting with restoration themes",
            "style": "eco-cyberpunk with environmental crisis themes"
        },
        {
            "subGenre": "Cyberpunk Cities",
            "scene": "Financial district in economic warfare",
            "sceneVariants": [
                "Financial district in economic warfare",
                "Corporate headquarters with market manipulation",
                "Trading floor with AI-driven transactions",
                "Cryptocurrency mining facility with quantum processing",
                "Economic control center managing global markets"
            ],
            "actions": [
                "AI systems executing millions of trades per second",
                "Corporate executives manipulating global markets",
                "Cryptocurrency systems processing digital transactions",
                "Economic warfare systems destabilizing rival economies"
            ],
            "camera": "Financial shots emphasizing economic control and digital currency warfare",
            "accents": [
                "Financial displays and trading technology",
                "Economic warfare systems with market control"
            ],
            "mood": "economic warfare",
            "lighting": "financial technology lighting with market displays",
            "style": "financial cyberpunk with economic control themes"
        }
    ]
}