[
    {
        "subGenre": "Epic Battles",
        "scene": "A moonlit open plain where two great armies line up, banners snapping in cold wind",
        "sceneVariants": [
            "A moonlit open plain where two great armies line up, banners snapping in cold wind",
            "Ranked shieldwalls stretching toward each other under a silver moon",
            "A sea of helmets reflecting starry points and scattered brazier light",
            "A low fog between armies carrying the smell of iron and peat",
            "Cavalry in shadowed hollows waiting for the trumpet call"
        ],
        "actions": [
            "Trumpets call and riders surge forward into the pale field",
            "Pikes lock and shields grind as foot-soldiers meet",
            "Standard-bearers fall and banners collapse into mud",
            "Skirmishers trade flares and throw small incendiary jars"
        ],
        "camera": "Wide crane across the battlefield into ground-level gimbal for close chaos, slow-motion on first collision",
        "accents": [
            "cold rim-light on armor edges",
            "sparking micro-highlights from metal clashes"
        ],
        "mood": "grim resolve",
        "lighting": "cool moonlight with localized warm fire pockets",
        "style": "nocturnal sweeping military cinema"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A night assault on a hill-top fortress where siege-ladders hiss against wet stone",
        "sceneVariants": [
            "A night assault on a hill-top fortress where siege-ladders hiss against wet stone",
            "Scaled ladders disappearing into torch-lit crenels",
            "Ropes and grapnels tangling under arching molten oil",
            "Defenders pouring boiling brew while attackers push uphill",
            "A beacon burning atop the keep as alarm echoes"
        ],
        "actions": [
            "Climbers hauling up ladders with breath-clouded faces",
            "Defensive volleys sending attackers tumbling into moats",
            "A desperate breach where a single flag is planted then seized",
            "Sappers tunneling and collapsing a wall section with muffled detonations"
        ],
        "camera": "Handheld close to the ladder rungs then a stabilized pullback to show scale of the siege",
        "accents": [
            "wet-stone speculars under torchlight",
            "splash micro-reflections in moats and puddles"
        ],
        "mood": "tense desperation",
        "lighting": "dense night with torch and brazier puncta",
        "style": "intimate siege realism"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A midnight river ambush where boats filled with archers drift under river-bridge shadow",
        "sceneVariants": [
            "A midnight river ambush where boats filled with archers drift under river-bridge shadow",
            "Silenced oars slicing through black water toward lit quays",
            "Fire-arrows launching up to chandeliers and thatch",
            "Brigands slipping ashore under piled crates and fish-smell",
            "A hidden reed-line where archers loose synchronized volley"
        ],
        "actions": [
            "Flaming arrows beading across the bridge, setting it alight",
            "Boatmen pushing off and abandoning craft as chaos erupts",
            "Clerics sounding bells on the quay to raise an alarm",
            "Rival swimmers grappling for small floating standards"
        ],
        "camera": "Low water-level floatcam with long lens picks of reflected flames and quick cuts to faces",
        "accents": [
            "mirror-like water reflections doubling flame cores",
            "glint micro-highlights on wet rope and chain"
        ],
        "mood": "sudden panic",
        "lighting": "ink-black water with strong flame punctures",
        "style": "noir river-ambush drama"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A moonshadow canyon where cavalry charges along a narrow pass into a trap",
        "sceneVariants": [
            "A moonshadow canyon where cavalry charges along a narrow pass into a trap",
            "Riders thundering beneath jagged cliffs with hidden crossbow nests",
            "A trap gateopening funneling horses into a confined arena",
            "Cliff-siders rolling boulders as pikes brace below",
            "Dust columns rising like spectral pillars between rock faces"
        ],
        "actions": [
            "A sudden volley from cliff platforms shredding ranks",
            "Cavalry brakes and a tangled melee of horse and lance",
            "Engineers detonating a pre-set rock-fall to close the pass",
            "A standard-bearer heroically re-raising a torn pennant"
        ],
        "camera": "Dynamic lateral tracking with aerial perpendicular cuts to show canyon walls closing in",
        "accents": [
            "dust particle rim-light fracturing against moon",
            "sharp rock-edge speculars"
        ],
        "mood": "ambushed fury",
        "lighting": "cool moon with deep chasm shadows",
        "style": "high-tension action cinematography"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A cursed battlefield at midnight where fallen standards writhe with spirit-light",
        "sceneVariants": [
            "A cursed battlefield at midnight where fallen standards writhe with spirit-light",
            "Pale banners rising and whispering across the plain",
            "Spectral riders intent on repeating a last charge",
            "Bones half-buried in sod crawling like slow fossils",
            "A distant hill where a lone bell tolls as a ghostly drumbeat"
        ],
        "actions": [
            "Corpses stirring and forming ghostly ranks",
            "Living soldiers fleeing as old formations pass like a memory",
            "A medium walking the line to calm restless ensigns",
            "A priest chanting to bind the restless standards back to earth"
        ],
        "camera": "Slow push-ins with ethereal glow grading and long lingering shots on spectral motion",
        "accents": [
            "soft inner-glow on spectral fabrics",
            "subtle cold rim glints on bone and rust"
        ],
        "mood": "haunted dread",
        "lighting": "pale phosphor night with eerie internal glows",
        "style": "gothic supernatural warpiece"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A night raid through a sleeping capital where banners fall and rooftops smoke",
        "sceneVariants": [
            "A night raid through a sleeping capital where banners fall and rooftops smoke",
            "Assassins scaling clay tiles into torch-lit corridors",
            "A market burning in pockets while noble homes remain dark",
            "A cavalry alarm galloping through cobbled streets",
            "A palace gate breached with rolling logs and grapnels"
        ],
        "actions": [
            "Masked raiders snatching treasure and burning supply wagons",
            "Citizens fleeing with bundles while guards scramble",
            "A palace sentinel sounding an alarm that sparks city-wide chaos",
            "A rear-guard sacrificing to delay pursuers"
        ],
        "camera": "Handheld rooftop POV with rapid cuts into alley-level shock moments",
        "accents": [
            "smoke micro-halos around fire pockets",
            "wet tile speculars reflecting torchlight"
        ],
        "mood": "chaotic invasion",
        "lighting": "patchy night with episodic blaze illumination",
        "style": "urban nocturne action"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A moonlit magus line where conjurers spiral lightning into enemy ranks across a field",
        "sceneVariants": [
            "A moonlit magus line where conjurers spiral lightning into enemy ranks across a field",
            "Wizards aligned on braided ropes channeling arcs",
            "Conjured pillars stabbing up from ground to block cavalry",
            "Counter-mages forming a shimmering shieldweb",
            "A central arch of light functioning as a command beacon"
        ],
        "actions": [
            "Bolt-chains leaping across ranks tearing standards and armor",
            "Counter shields absorbing and erupting in sootless showers",
            "A lone archmage focusing until the earth glows beneath their feet",
            "Surge-currents sinking into soil and causing tremors"
        ],
        "camera": "Long stabilised glide between mage ranks with slow-motion on arc strikes and practical effects emphasis",
        "accents": [
            "cold electric rim glows on robes",
            "sparking residual micro-particles in air"
        ],
        "mood": "arcane ferocity",
        "lighting": "stark night interrupted by intermittent arc flashes",
        "style": "spectacle-driven arcane warfare"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A night-time dragon sortie where winged creatures carpet-bomb enemy encampments with fire and shadow",
        "sceneVariants": [
            "A night-time dragon sortie where winged creatures carpet-bomb enemy encampments with fire and shadow",
            "Dragons circling like black comets above clustered tents",
            "Eagles and smaller wyverns acting as scouts ahead of the main line",
            "A dragon landing to pick off a standard-bearer with talons",
            "Sky-lanterns turned to ember by passing wings"
        ],
        "actions": [
            "Plumes of flame rolling through ranks and crushing siege lines",
            "Cavalry scattering while stone and tents burn",
            "Ballistae firing upward and snapping ropes with screaming bolts",
            "A hero leaping onto a dragon's flank to cut a tendon"
        ],
        "camera": "Expansive aerials with high-speed passes for wingbeats and slow-motion on fire-sweeps",
        "accents": [
            "fiery caustics on smoke and water",
            "feather-edge rim glints when dragons bank"
        ],
        "mood": "cataclysmic terror",
        "lighting": "night dominated by inferno cores",
        "style": "spectacular fantasy air-war"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A dawn cavalry charge across a misted plain as sun peels upward, lances leveled like a stormfront",
        "sceneVariants": [
            "A dawn cavalry charge across a misted plain as sun peels upward, lances leveled like a stormfront",
            "Squadrons cut through morning haze as glints appear and vanish",
            "A trumpet-signal flaring as the first ranks break",
            "Dust braided with gold light forming a moving tide",
            "A command rider signaling a flank with banner sweep"
        ],
        "actions": [
            "Massed hooves hitting like a rolling thunder of muscle and steel",
            "First contact sending shields shuddering and troopers tumbling",
            "A flanking wedge punching into an exposed flank",
            "Heroic charges breaking a defensive line and tumbling standards"
        ],
        "camera": "Long lens lateral sweeps compressing massed ranks, then intimate close-ons for hero POV",
        "accents": [
            "golden rim-light on pummel and lance tips",
            "dust caustic micro detail sparking in sunlight"
        ],
        "mood": "exhilarated momentum",
        "lighting": "warm golden dawn with soft atmospheric scatter",
        "style": "epic cavalry cinema"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A high-noon artillery barrage where trebuchets turn the sky smoky and the earth trembles",
        "sceneVariants": [
            "A high-noon artillery barrage where trebuchets turn the sky smoky and the earth trembles",
            "Sling-wheels and catapults creaking as they heave massive stones",
            "Explosive shells erupting into flying splinters and dust fountains",
            "A rain of charred timber and shattered siegeworks",
            "Engineers scrambling to repair lines as new craters open"
        ],
        "actions": [
            "Synchronized salvo launching and arc-tracers crossing in the air",
            "A wall section collapsing in a shaking cascade of rubble",
            "Cavalry caught in falling debris scattering into chaos",
            "Sappers using the pause to close in and undermine remaining defense"
        ],
        "camera": "Telephoto compression highlighting arcs of projectiles with medium cuts to impact craters",
        "accents": [
            "dust-particle micro-halos on impacts",
            "hot-spot bloom on burning shrapnel"
        ],
        "mood": "mechanical devastation",
        "lighting": "bright midday with hazy particulate scatter",
        "style": "gritty siege realism"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A daylight mountain pass standoff where armored phalanxes test for weak points",
        "sceneVariants": [
            "A daylight mountain pass standoff where armored phalanxes test for weak points",
            "Cliffs framing a narrow throat with soldiers arrayed in layers",
            "Signal horns echoing across alpine terraces",
            "A mined ledge threatening to avalanche on misstep",
            "Sharpshooter nests perched among scree"
        ],
        "actions": [
            "Spears bristling as scouts probe ahead and are repulsed",
            "A controlled rock-shear removing a wing of attackers",
            "Archers loosing plunging fire from high positions",
            "A veteran commander redirecting reserves in a tight rotation"
        ],
        "camera": "Wide telephoto to compress elevation changes with tight shoulder cams on squad leaders",
        "accents": [
            "alpine rim-light on plate and stone",
            "granular dust micro-contrast on scree"
        ],
        "mood": "taut strategy",
        "lighting": "clear high-altitude daylight with crisp shadows",
        "style": "mountain campaign naturalism"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A sunlit coastal landing where amphibious troops storm a fortified shoreline",
        "sceneVariants": [
            "A sunlit coastal landing where amphibious troops storm a fortified shoreline",
            "Landing-barges slamming into sand as defenders pour fire from ramparts",
            "Beach flaming lines and grappling hooks snaking over parapets",
            "Sea-moor tide-ropes and wet banners plastered to poles",
            "A captain rallying troops behind a broken palisade"
        ],
        "actions": [
            "Landing waves of soldiers forming hasty shield-lines",
            "Catapults on cliffs trying to sweep landed ranks with shot",
            "Sappers cutting palisade ties under crossfire",
            "A hero wading ashore with a burning torch to lead a storm"
        ],
        "camera": "Choppy floatcam then tracking onto beach with wide establishing overheads",
        "accents": [
            "wet-sand caustic highlights",
            "sun-catch on dripping armor and ropes"
        ],
        "mood": "fierce initiation",
        "lighting": "bright coastal sun with reflective sparkle",
        "style": "amphibious assault spectacle"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A mid-day urban melee inside narrow streets where banners snag and roof-tiles scatter",
        "sceneVariants": [
            "A mid-day urban melee inside narrow streets where banners snag and roof-tiles scatter",
            "Soldiers pressing like tides down alleyways amid vendor stalls",
            "Clattering hooves and sudden chokepoints at market squares",
            "Windows raining debris and makeshift parapets on roofs",
            "Civilians fleeing through narrow doorways leaving furniture in the street"
        ],
        "actions": [
            "Doorways becoming killzones as troops funnel through",
            "Marksmen firing from shuttered windows with deadly precision",
            "A mobile unit breaking into a shop to create a flank",
            "Brave civilians rising to hamper raiding parties with oil and pitch"
        ],
        "camera": "Tight handheld cuts through alleys with occasional steady wide shots of the urban plan",
        "accents": [
            "dust and wood micro-highlights in sunlit gaps",
            "sharp speculars on blade edges flashing between shadow"
        ],
        "mood": "suffocating intensity",
        "lighting": "patchy daylight with deep alley shadows",
        "style": "urban street-combat realism"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A high-sun pike-and-shot square where musketeers trade volleys with pikes bristling like a forest",
        "sceneVariants": [
            "A high-sun pike-and-shot square where musketeers trade volleys with pikes bristling like a forest",
            "Ranked musketeer volleys exchanging smoke and recoil",
            "Pike wedge charges trying to shatter musket lines",
            "Smokebanks drifting and obscuring orders",
            "Drummers and signal flags maintaining cadence under fire"
        ],
        "actions": [
            "Coordinated volley and reload rhythm breaking into close quarters",
            "Pike-lines bracing and then pushing forward into musket smoke",
            "A small reserve unit exploiting a gap to rout a flank",
            "Casualty littering and stretcher-bearers moving under flag cover"
        ],
        "camera": "Medium long with careful choreography to capture volley timing and pike impact",
        "accents": [
            "smoke micro-diffusion around flash points",
            "tiny metal glints on cartridge boxes and bayonets"
        ],
        "mood": "disciplined brutality",
        "lighting": "crisp high sun with heat shimmer",
        "style": "period-epic battlefield realism"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A twilight coral reef skirmish where naval boarding parties clash on decks slick with spray",
        "sceneVariants": [
            "A twilight coral reef skirmish where naval boarding parties clash on decks slick with spray",
            "Grappling hooks thrown across between hulls as waves pound",
            "Boarding planks creaking while sailors swing cutlasses",
            "Flare-smoke blending sky and sea into a single canvas",
            "Sea-creatures thrashing near submerged rigging"
        ],
        "actions": [
            "Boarders storming across planks to grab rails and cut hands free",
            "Cannoneers firing grapeshot at close range into clustered decks",
            "A mast spliced and falling sending sailors into dark water",
            "A captain cutting a rope to send a luxury barge adrift as distraction"
        ],
        "camera": "Dynamic boat-tied camera with stabilized helmet shots and aerial gull views",
        "accents": [
            "spray micro-caustics on splintered timbers",
            "wet-metal reflections on cutlasses and buckles"
        ],
        "mood": "chaotic maritime violence",
        "lighting": "dusk with mixed flare and residual daylight",
        "style": "naval boarding action"
    },
    {
        "subGenre": "Epic Battles",
        "scene": "A sunlit valley where a council of commanders times a decisive pincer maneuver to encircle an army",
        "sceneVariants": [
            "A sunlit valley where a council of commanders times a decisive pincer maneuver to encircle an army",
            "Platoons forming hidden columns behind ridgelines awaiting signal",
            "Signal fires and messenger riders buzzing with orders",
            "Maps sprawled on a cliff with wax-sealed routes drawn in haste",
            "A fold of cavalry ready to sprint at timed trumpet"
        ],
        "actions": [
            "Flanking columns moving in synchronized pace through gullies",
            "A central holding force absorbing an assault to buy time",
            "A sudden trumpet signal and a simultaneous envelopment",
            "Encircled troops attempting desperate breakout charges"
        ],
        "camera": "Aerial mapping with cut-ins to close commander faces and then a sweeping reveal of the encirclement",
        "accents": [
            "sun-caught dust ribbons defining movement",
            "detail micro-contrast on map parchment and soldier hands"
        ],
        "mood": "calculated momentum",
        "lighting": "clear bright daylight with strong shadows",
        "style": "strategic cinematic warfare"
    }
]